The Jetpack Retrofit Contest!
February 9th, 2010 - filed under Development News, Input Requested
I’ve set a goal to release the new web playable Jetpack in March. To get all the programming done in the next month will take a lot of work, not to mention the graphics, music, sounds, and extra levels. If you’ve been following this blog, you know this is an indie release with a shoestring budget, and I can’t afford to hire an artist. So instead, I’ve decided to blow it all on a contest! This will give everyone in the Jetpack fan community a chance to contribute to the new Jetpack, and will help to reward some of the great work that’s being donated.

Calling All Artists, Musicians, SFX Wizards, and Level Designers
I already have a few volunteer Jetpack fans doing some great work, but we need a lot more. You can contribute any of the following resources for the final release:
- Graphics: Use this template and replace the old blocky graphics with new ones that are closer to the style of modern flash games
- Sound Effects: Record your own replacements for the sound effects here. There’s no remastering these, since my masters are 8 bit 8000hz mono VOC. I need 256bit 44khz stereo mp3. Feel no obligation to stay close to the originals!
- Music: I need MOD format music, 50k-150k per song, in styles to suit different types of levels. You must be the copyright holder. I recommend MilkyTracker. Note the exact format we can support is still up in the air.
- Levels: I’d like to put a lot of new levels in the release. Send me your creations that you consider to be the cream of the crop. Currently the only way to create levels is with the DOS version of Jetpack
New creations are great, and if you have any past work to which you still hold the copyright, that will work too. I’ll use the best parts out of what I receive, as long as it meets my quality standards.
Prizes
A total of $200 will go to the 6 people who create the most content chosen for use in Jetpack.
- The top 2 will receive $50.00
- 4 runners-up will receive $25.00
In addition EVERYONE who submits work used in Jetpack will receive:
- A FREE premium/deluxe/platinum edition of Jetpack
- Your name in the credits of the game
Get Started!
The contest ends on March 13th. Send in your creations as often as you like, the sooner the better. With your permission, I’ll place your entries in a members-only section of the blog for members to vote & comment on. Until I get a submission form set up, you can submit your work to the business email here.
Also, please help spread the word about this contest to any gaming groups or forums you’re on!
See all the latest submissions on the contest updates page!
Rules
* The “Content” refers to any submitted work, data, or content, or any number of parts of such Content.
* You must be the copyright holder of the submitted Content, with the ability to transfer copyright ownership of the Content.
* By sending Content to Adept Software, you grant Adept Software the unlimited royalty-free license to use, modify, publish, and sell the Content as part of a game.
* While votes may be encouraged from users, Adept Software will be the sole judge of the winners of the contest.
* Winners are solely responsible for all taxes and/or fees that may be incurred.
* Adept Software reserves the right to alter the rules of this contest at any time.
BY SUBMITTING AN ENTRY, YOU WARRANT AND REPRESENT THAT IT: (A) IS YOUR OWN ORIGINAL WORK, (B) DOES NOT CONTAIN, INCORPORATE OR REFERENCE ANYTHING THAT IS OWNED BY ANY THIRD PARTY OR ENTITY OR WOULD REQUIRE THE CONSENT OF ANY THIRD PARTY OR ENTITY IN ANY JURISDICTION, (C) DOES NOT INFRINGE UPON THE COPYRIGHTS, TRADEMARKS, RIGHTS OF PRIVACY, PUBLICITY OR OTHER INTELLECTUAL PROPERTY OR OTHER RIGHTS OF ANY PERSON OR ENTITY, AND (D) THAT PUBLICATION OF THE WORK WILL NOT INFRINGE ON THE RIGHTS OF ANY THIRD PARTY. ANY SUCH ENTRANT WILL INDEMNIFY AND HOLD HARMLESS, SPONSOR FROM ANY CLAIMS TO THE CONTRARY. Contest void where prohibited or restricted by law and subject to all applicable federal, state, local and municipal laws and regulations.





