I've done lots of alterations to my levels. All of them now have one (and only one) statue. All treasure is now obtainable (although there's a few unobtainable stunners left).

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I've divided the levels up into groups which I feel reflect their overall quality. Other are more than likely to have different opinions about what's good and what isn't.

Well designed levels:
7STYLES  - Seven Styles of Challenge
ARCHTECH - Deadly Architecture
AUTODOOR - Automatic Doors
BOXED    - All Boxed In
CASTLE   - Castle Confusion
CAVE     - Beginner's Cave
CROWNS   - Three Crown Conundrum
DOA      - Dead on Arrival
DOORS    - Opening Doors
FRUIT    - Apples and Oranges
ICE      - Ice Quest
LEARNFLY - Learning to Fly
LEARNING - Learning the Basics
LOST     - Lost With Nowhere to Go
MAZE     - Maze of Lost Treasure
MAZE2    - Maze of More Lost Treasure
OLYMPIC  - Olympic Run
OVERDEAD - Over My Dead Body!!
SEASONS  - Escape From Winter
SWITCH   - Switch Master
SYMMETRY - Symmetric Maze
WINDOWS  - Windows - Do Not Crash!

Decent levels worth considering:
CARTEL   - Fuel Cartel
CHOICE   - To Free the Rocket or Not
FACTORY  - Factory Pollution
GOODLUCK - Good Luck!
LABYRNTH - Death Labyrinth
LOTTO    - Lottery
OHOH!    - OhOh!
PERILOUS - Perilous Maze
PLAN     - Plan Your Moves
PRTROKET - Part Rockets Part Fun
TRIALS   - Trials and Tribulations
TRIALS2  - Trials and Tribulations 2
WACHFUEL - Watch Your Fuel
WORM     - Rampaging Marble Worm

Okay levels:
3PATH    - Three Rocket Paths
BITRACK  - Two Trackers
HOUSES   - Houses of Flying Daggers
LABYRN2  - Death Labyrinth II
MACRO    - Macro Jetpack
ROCKETS  - More Rockets!
RRR      - Round Rocket Ride
SIMPLER  - Simply Rockets
SNAKES   - Snakes and Ladders
STARTREK - Starship Enterprise
TIME     - Time Risk
TIME2    - Time II
TWOSPIKE - Too Many Spikes... Two

Not that great:
DDND     - Doors Doors and Doors
MOVE     - Move It
NOFUEL!  - No Fuel!
PETER    - Peter's Level
PRETTY   - Pretty Picture
SLOWFUEL - Jet Fuel Is So Slow
STEEL    - Steel Core

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Here is a breakdown of the approximate difficulty of the levels:

Cake:
PRETTY   - Pretty Picture
LOTTO    - Lottery
LEARNING - Learning the Basics
LEARNFLY - Learning to Fly
MACRO    - Macro Jetpack
FACTORY  - Factory Pollution
MOVE     - Move It
OHOH!    - OhOh!
HOUSES   - Houses of Flying Daggers
PETER    - Peter's Level

Easy:
CAVE     - Beginner's Cave
SIMPLER  - Simply Rockets
STEEL    - Steel Core
WORM     - Rampaging Marble Worm
NOFUEL!  - No Fuel!
TRIALS   - Trials and Tribulations
TRIALS2  - Trials and Tribulations 2
WACHFUEL - Watch Your Fuel
SEASONS  - Escape From Winter
RRR      - Round Rocket Ride

Medium:
BITRACK  - Two Trackers
TIME     - Time Risk
ROCKETS  - More Rockets!
DOA      - Dead on Arrival
OLYMPIC  - Olympic Run
ICE      - Ice Quest
SLOWFUEL - Jet Fuel Is So Slow
TIME2    - Time II
SNAKES   - Snakes and Ladders
3PATH    - Three Rocket Paths
PLAN     - Plan Your Moves
DDND     - Doors Doors and Doors
STARTREK - Starship Enterprise
CARTEL   - Fuel Cartel
GOODLUCK - Good Luck!
FRUIT    - Apples and Oranges
LABYRNTH - Death Labyrinth
MAZE     - Maze of Lost Treasure

Tricky:
BOXED    - All Boxed In
7STYLES  - Seven Styles of Challenge
MAZE2    - Maze of More Lost Treasure
PRTROKET - Part Rockets Part Fun
ARCHTECH - Deadly Architecture
TWOSPIKE - Too Many Spikes... Two
LOST     - Lost With Nowhere to Go
LABYRN2  - Death Labyrinth II
CHOICE   - To Free the Rocket or Not
CROWNS   - Three Crown Conundrum
AUTODOOR - Automatic Doors
WINDOWS  - Windows - Do Not Crash!

Difficult:
PERILOUS - Perilous Maze
SYMMETRY - Symmetric Maze
DOORS    - Opening Doors
OVERDEAD - Over My Dead Body!!

Insane:
SWITCH   - Switch Master
CASTLE   - Castle Confusion

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The following might qualify as bonus levels:

HOUSES   - Houses of Flying Daggers
LOTTO    - Lottery
MACRO    - Macro Jetpack
MAZE     - Maze of Lost Treasure
MAZE2    - Maze of More Lost Treasure
PRETTY   - Pretty Picture
SEASONS  - Escape From Winter
SYMMETRY - Symmetric Maze

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I would consider the following levels as candidates to be the final level.

CASTLE   - Castle Confusion
SYMMETRY - Symmetric Maze
SWITCH   - Switch Master

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The following levels have unattainable stunners:

FACTORY  - Factory Pollution
GOODLUCK - Good Luck!
PERILOUS - Perilous Maze

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Change log:

Removed Levels:
TWOPART  - Half and Half with Divider
SPIRAL   - Spiral of Inevitability
SLIFE    - Simple, 'cept the Life
HIDEMISS - Hidden Missiles

Renamed Levels:
HOUSE.JET    -> HOUSES.JET
HARD.JET     -> TRIALS.JET
HARD2.JET    -> TRIALS2.JET
WORKHRD.JET  -> SNAKES.JET
HARDFUEL.JET -> CARTEL.JET
4STYLES.JET  -> PERILOUS.JET
These levels as well as some others had their titles modified as well.

The treasure on most levels has been re-worked. Vases are fairly rare now, usually only a couple per level. Piles of coins are (for the most part) not floating in the air. I generally try not to exceed much more than 1000 points in a level. Most levels are usually much less.

Level specific notes:

7STYLES  - Seven Styles of Challenge
I moved a couple of the springs by the start to a player new to the level has a chance of not dying right off the bat.

AUTODOOR - Automatic Doors
I moved the center rocket down a square which makes this area much easer to pass through.

CASTLE   - Castle Confusion
I did two things to make this level a little less insane. I moved the starting point so it's not going to kill everyone right off the bat. I exchanged treasure (and the statue) for the two really hard gems which add many complications to the level. Consequently, simply playing the level to pass it is much simpler now.

CHOICE   - To Free the Rocket or Not
I would like the title to be longer: "To Free the Rocket, or Not To Free the Rocket" (alternatively use "Missile")

LOTTO    - Lottery
I had to put in treasure rather than lots of free lives. It's now supposed to resemble a Vegas style sign.

MACRO    - Macro Jetpack
Since everything has to be attainable now, this level is only really about the visuals.

OLYMPIC  - Olympic Run
Now if you don't make the run on time you can still finish the level, you just won't get the statue.

PRTROKET - Part Rockets Part Fun
I would really like a better title for this level. I just can't think of one.
Incidentally, the statue is possible, you have to trap the rocket.

SWITCH   - Switch Master
I moved the center rocket down a square which makes this area much easer to pass through - handy since you need to pass through there no less than eight times.

SYMMETRY - Symmetric Maze
I replaced the green gem with a statue. This means that now only a fraction of the level actually needs to be completed.

TIME     - Time Risk
I rebuilt the center of this level.

TRIALS   - Trials and Tribulations
TRIALS2  - Trials and Tribulations 2
As well as having new names, these two levels have steel balls to automatically close the doors which control the initial directions of the rockets.
The title of "Trials and Tribulations 2" should at least have the space added, and perhaps have the "2" replaced with "II".
