Here is my latest set of levels:

WELCOME.JET ("Welcome to Jetpack")
Difficulty: 0 (Cake)
This was intended the be the sort of level that could be a level one. It includes ladders and jumping, and the only dangers which exist are for getting treasure, not green gems.

MACRO.JET ("Macro Jetpack")
Difficulty: 0 (Cake)
This level teaches fuel conservation.

FACTORY.JET ("Factory Pollution")
Difficulty: 0 (Cake)
This is an introduction to insubstantial tiles.

CAVE.JET ("Beginner's Cave")
Difficulty: 1 (Easy)
This level assumes a certain amount of introductary knowledge, but could introduce purple doors, crates, and/or green slime.

DOA.JET ("Dead on Arrival")
Difficulty: 2 (Medium)
This level introduces the advanced concept of arriving at the door dead - hence the title. All the monsters wind up dead-on-arrival (stuck & harmless) too. It does assume considerable advanced knowledge such as avoiding enemies and controlling the track-bot (it should definately come before Juan G.'s GTRACKBOT.JET - "Guide the Trackbot").

FRUIT.JET ("Apples and Oranges")
Difficulty: 2 (Medium)
This wasn't made as an introductary level. It's just a neat level with lots of fun challanges and a cool theme.

SPIKE.JET ("")
Difficulty: 3 (Tricky)
Inspired by Juan G's TOOSPIKE.JET ("Too Many Spikes..."), I tried to make something similar. I'm not entirely happy with the result; it is nonetheless a full challanging level.

Brien Beattie
