Adam's Level Pack 2
for the Jetpack Retrofit Contest 2010
by Adam Dobay (formerly known as DobaySoft)
Contact address: adamdobay [at] gmail [dot] com

Dear everyone,

	This second collection of levels has thirteen highly reworked versions of my old levels and seven that are entirely new and were made especially for the current contest. Following the developments of the contest, the current pack is dominated by easy and medium levels, with only four harder levels (each reworkable into easier ones) and no more expert-only levels. As before, in the filenames, E stands for Easy, M for Medium and H for Hard levels. For notes on each level in this pack, see below; for details on my difficulty system and general information about my level design, please see the description for the previous level pack.
	As per Adam's request, every level now contains one Gold Man for the new achievement system. Getting it is usually tricky even for easier levels, so that there is incentive for the player to go back to earlier stages when they are better at the game.
	I really appreciate feedback, as your comments for the first level pack have not only helped me improve the current levels, but have given me incentive to continue work.
	
	Hope you enjoy these levels.
	
Adam Dobay


Easy levels
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1. Conveyor Conundrum (D-E-CONV.JET)
Wanting to create a design resembling some sort of factory, I started with the claw design reaching out of the center and added the conveyors later, thus turning the level into a good candidate to show conveyors in action. And for experienced players there's always the option of trying to get all the gold.

2. Garden of Bliss (D-E-GARD.JET)
Introduces the spike and flicker monsters in a safe, open environment. Also makes ample use of grass/slime blocks, and has an extra puzzle section for the gold achievements.

3. Rockets Never Turn Left (D-E-LEFT.JET)
Designed for the latter part of the easy/introductory stages, this one shows how rockets behave differently in different environments through the symmetric, mirrored design. Plenty of jetpacks, small number of compulsory gems, with some easier and some hard-to-get gold. The title is kind of lame, so I'm open to suggestions.

4. On the way to the library (D-E-LIBR.JET)
A very easy and straightforward level with an optional jetpack. Originally I had two trackbots but decided to take one out and make this a real beginner's level instead.

5. Do Not Adjust Your Set (D-E-SET.JET)
One notch more complex than the Library level, includes some go-through blocks. There were more in the original, one under the gem near the first ladder structure, and one under the gem near the second ground ladder. During testing, I found it made the level a bit hard for beginners, so I took them out.


Medium levels
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1. Fortress of A-phase-ia (D-M-FORT.JET)
A new development which I really like. Part puzzle, part skill, part fuel conservation. Depending on the new engine's spike collision detection, the Gold Man achievement may be too hard, and the first half-tank jetpack may need to be replaced with a full-tank one.

2. Four Rooms (D-M-FOUR.JET)
An old favourite tuned up for a casual audience. It plays around with block types, teleports and switches. I think it qualifies for a relatively easy level -- optionally, the top right room's marble can be replaced for a robot, and the purple spiky monster as well as one of the rockets can  be removed from the lower right corner.

3. Golden Palace (D-M-GOLD.JET)
Oh, I liked this one back in the day, but it was so hard that it was originally split into three separate levels. Now, I've toned the difficulty down a lot, and created sections that mesh into each other while the player has to keep to basic route. I've added optional areas with some hard-to-get gold.

4-10. Rocket Tower Series (from D-M-RT1.JET to D-M-RT7.JET)
There has been talk of mission packs, so I took my old Rocket Tower level series off the shelf and gave it a good thorough polish. Originally, it was an expert-only pack. Now, every level has been toned down and the final two levels were redone entirely. The tower is seven stories high at the moment, but if feedback is positive, I'm open to extending it to a full 10-level pack.

11. Synchronized swimming (D-M-SYNC.JET)
A level that started out with the simple idea of rockets going inside 3x3 brick blocks with hollow centres and changing directions while in there. I really like how the end product turned out.


Hard levels
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1. Four More Rooms (D-H-FOUR.JET)
The concept is the same as the earlier Four Rooms level, but with different, more complex challenges.

2. Rocket Menace (D-H-RKTM.JET)
Another level that I reworked from the circa 1995 original. I like it much more now but I feel it is still too hard. I'm open to suggestions for how to make this level easier. Less rockets? Earlier jetpack availability?

3. Ice Slides (D-H-SLID.JET)
Lots of ice in different environments. It received a lot of touch-ups since the original 199X version. It's not a favourite but I think it has its moments and I really like the hiding robots. It is not as hard as the other hard levels, so with a few changes it could pass as a medium level, what do you guys think?

4. Tight Security (D-H-SECU.JET)
I hope that this level is not too hard. Getting the gold man is a challenge, but the other areas have been toned down a bit so there is no need for perfect timing. As with Ice Slides, I do not consider this a stand-out piece, but it's not bad either.