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Juan G

Member Since 27 Apr 2010
Offline Last Active Dec 27 2016 10:24 AM

Posts I've Made

In Topic: $100+ Level Contest!

20 July 2014 - 05:31 AM

Thanks a lot, Adam! I'm glad you liked my levels. :)


In order to create "Color Match Game", I had to make full use of the level editor, the trigger switches and all the tile groups. The latest features of Jetpack 2 are very powerful and can be used to make different kinds of levels.


I hope people will enjoy playing that level and any other levels selected for the final release.

In Topic: Release Notes, March 31

01 May 2014 - 12:41 PM

Trigger switches and trigger touch switches don't play any sound when they're pressed. I don't know if this was intentional, but if it was, I think it'd be a good idea to add the switch sound to the list of available sounds in tile groups, so we can make trigger switches sound like normal switches.

In Topic: Release Notes, March 31

09 April 2014 - 02:26 PM


* ladders moved to grid 3


I just noticed that, when the tile picker is opened, the ladder in still displayed on the layer 2 icon.

In Topic: Release Notes, March 31

05 April 2014 - 06:20 AM

Play a level, press restart, trapped enemies will pop out of their traps.


Besides, if a barrier is switched off by default in a level, it'll be automatically switched on after restarting it.

In Topic: Make floating buttons look better with platform supports

13 February 2014 - 03:37 AM

Yeah, in the original Jetpack level, buttons were right above the barriers. However, in Jetpack 2, barriers aren't instantly switched on/off, so I had to place buttons mid-air to keep the idea of the level and avoid Jetman from being killed with the barriers. I'm glad you like it. :)