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Level Preview

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#1 InsaneJetman

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Posted 29 May 2017 - 06:07 PM

The level preview isn't taking into account changes made in autoInit or any script associated with a group run with an atStart trigger.

 

Have a look at my recent changes to The Sunken Ship for an example. The water should be translucent, but it's opaque.

 

I'm pretty sure this used to work correctly. It's a little trickier to see, but have a look at the preview for Quick Dive. The fuel sappers are not highly visible. However, if you save a copy of the level somewhere else, the fuel sappers will be prominent in the newly generated preview. So I think it was working correctly whenever the last edit was done to that level and that preview generated.



#2 InsaneJetman

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Posted 30 May 2017 - 03:52 AM

I made the Wrong Preview level in the Bugs folder as another demonstration.

 

I also got rid of Stunned Steel Ball Impact and Live Edit Error since they appear to be fixed now.



#3 Chaostorm

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Posted 21 June 2017 - 10:20 AM

Ok this should be fixed, thanks!







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