Jump to content


Level Preview

level preview

  • Please log in to reply
2 replies to this topic

#1 InsaneJetman



  • Moderators
  • 295 posts

Posted 29 May 2017 - 06:07 PM

The level preview isn't taking into account changes made in autoInit or any script associated with a group run with an atStart trigger.


Have a look at my recent changes to The Sunken Ship for an example. The water should be translucent, but it's opaque.


I'm pretty sure this used to work correctly. It's a little trickier to see, but have a look at the preview for Quick Dive. The fuel sappers are not highly visible. However, if you save a copy of the level somewhere else, the fuel sappers will be prominent in the newly generated preview. So I think it was working correctly whenever the last edit was done to that level and that preview generated.

#2 InsaneJetman



  • Moderators
  • 295 posts

Posted 30 May 2017 - 03:52 AM

I made the Wrong Preview level in the Bugs folder as another demonstration.


I also got rid of Stunned Steel Ball Impact and Live Edit Error since they appear to be fixed now.

#3 Chaostorm



  • Administrators
  • 561 posts

Posted 21 June 2017 - 10:20 AM

Ok this should be fixed, thanks!

Also tagged with one or more of these keywords: level, preview

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users