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Mission Loading Time

bug mission loading time

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#1 InsaneJetman

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Posted 06 May 2017 - 01:28 PM

I thought I was getting a game crash. I decided to play through the Jetpack Origins mission. I played up to level 65 then took a break. When I went to resume my game and clicked on the Jetpack Origins mission, the game froze!

 

You don't have to play 65 levels to reproduce this, just home+click the levels and it still happens. In Firefox it crashes the entire browser (killing the Flash player plugin in the task manager restores things without having to stop Firefox too), in Chrome just the game. After some messing around and patience, I found it was just taking forever to load the mission (like a minute plus). It seems the more levels are completed, the longer it takes to load. There's something terribly sluggish going on here.

 

P.S. Level 13 (Get the Picture) is impossible!



#2 InsaneJetman

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Posted 06 May 2017 - 09:05 PM

I've done all 110 levels. Now when I load the mission, it takes a minute and displays this message after it finally loads, and then I can't select or replay any of the levels:

Error Error #1502
codeTrigger:StateMachine.Cycle:JetpackGame [JetpackGame]
Error: Error #1502
	at adept.common::FastList/FindBoxByObj()
	at adept.common::FastList/InList()
	at adept.world::World/FindThings()
	at jetpack.mission::MissionWorld/_-Mu()
	at jetpack.mission::MissionGame/_-NB()
	at jetpack.mission::MissionGame/_-iU()
	at jetpack.mission::MissionGame/_-Qh()
	at jetpack.mission::MissionGame/_-Lg()
	at jetpack.game::JetpackGame/State_delayShowMissionMap()
	at adept.control::StateMachine/_-tI()
	at adept.common::Controller/_-tI()
	at adept.common::Controller/_-F3()
	at adept.common::Controller/_-tI()
	at adept.common::Program/_-Jy()
	at adept.common::EventManager/_-b2()
	at adept.common::EventManager/_-mQ()
	at adept.common::EventManager/TriggerNewEvent()
	at adept.platform.flash::Flash_Platform/adeptns::_-oH()

P.P.S. The idol on level 94 (Really Really Bad Labyrinth) is impossible. There are a handful of other issues throughout the levels.



#3 Chaostorm

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Posted 07 May 2017 - 11:00 AM

Ok thanks - I probably won't be fixing the origins levels, unless there's a lot of demand for it.



#4 Chaostorm

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Posted 21 June 2017 - 10:21 AM

Well my hack for processing the mission maze was too slow as you found out, so I had to do it the right way, with a graph data structure.  That took a while, but now it's a lot faster and shouldn't crash.






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