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	<title>Comments for JetpackHQ</title>
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	<link>http://www.jetpackhq.com/blog</link>
	<description>A chronicle of the development of a video game</description>
	<lastBuildDate>Thu, 11 Mar 2010 06:00:35 -0500</lastBuildDate>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by InsaneJetman</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2274</link>
		<dc:creator>InsaneJetman</dc:creator>
		<pubDate>Thu, 11 Mar 2010 06:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2274</guid>
		<description>It&#039;s looking good there. The pillar looks good, but not when it&#039;s only one tile high. Perhaps a different version should be used in that case.

The faux-3D looks good on the bricks and stone, but I&#039;m not sure about the boxes or the purple block.

I hope we get some better spikes too.</description>
		<content:encoded><![CDATA[<p>It&#8217;s looking good there. The pillar looks good, but not when it&#8217;s only one tile high. Perhaps a different version should be used in that case.</p>
<p>The faux-3D looks good on the bricks and stone, but I&#8217;m not sure about the boxes or the purple block.</p>
<p>I hope we get some better spikes too.</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by <fb:name linked="false" useyou="false" uid="1138775460">Doug Howell</fb:name></title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2273</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1138775460">Doug Howell</fb:name></dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2273</guid>
		<description>Wow the faux-3d tile look great as well! Now I&#039;m itching to see how this all looks with the new graphics of Jetpack man flying around and the monsters in action. Can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>Wow the faux-3d tile look great as well! Now I&#8217;m itching to see how this all looks with the new graphics of Jetpack man flying around and the monsters in action. Can&#8217;t wait!</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2272</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2272</guid>
		<description>Thanks Doug!  I just added a v2 screenshot showing a faux-3d look I just added, and some tile improvements.  I think it looks a lot cleaner.</description>
		<content:encoded><![CDATA[<p>Thanks Doug!  I just added a v2 screenshot showing a faux-3d look I just added, and some tile improvements.  I think it looks a lot cleaner.</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by <fb:name linked="false" useyou="false" uid="1138775460">Doug Howell</fb:name></title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2271</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1138775460">Doug Howell</fb:name></dc:creator>
		<pubDate>Wed, 10 Mar 2010 03:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2271</guid>
		<description>Adam, candy world looks good enough to eat! :)  These new tile sets change the look of the game in a very good way. Nice stuff!</description>
		<content:encoded><![CDATA[<p>Adam, candy world looks good enough to eat! <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   These new tile sets change the look of the game in a very good way. Nice stuff!</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2270</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 02:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2270</guid>
		<description>I added a candy world above!

There&#039;s not going to be an Xmas version, but there was no physics difference due to the weight of Santa :)</description>
		<content:encoded><![CDATA[<p>I added a candy world above!</p>
<p>There&#8217;s not going to be an Xmas version, but there was no physics difference due to the weight of Santa <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by CaptSnaz</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2269</link>
		<dc:creator>CaptSnaz</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2269</guid>
		<description>Query:  Is anybody submitting art for the Xmas version?  I always liked it better because there is a weight variable with Santa that makes it just a bit trickier.  Also, I like the &#039;Giving&#039; aspect more than the &#039;Taking&#039;.  Just which paint programs are submitters using?</description>
		<content:encoded><![CDATA[<p>Query:  Is anybody submitting art for the Xmas version?  I always liked it better because there is a weight variable with Santa that makes it just a bit trickier.  Also, I like the &#8216;Giving&#8217; aspect more than the &#8216;Taking&#8217;.  Just which paint programs are submitters using?</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by Dave</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2268</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 08 Mar 2010 12:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2268</guid>
		<description>I agree with Jojo, Jetpack really should just remain a game without deeper meaning. The brief premise of the game is silly enough as it is, but I think people are willing to suspend disbelief in the absurdity of it and accept it as something that needn&#039;t have a proper explanation - why does the door open when I collect the gems? Who the f**k cares! 

Unfortunately for those people you talked to, it is not a game to play if you want a deep narrative experience; quite the opposite, it&#039;s a game heavily focused on the gameplay side of things - pretty much a pure ludic experience. I would even go as far as saying that it would hamper the game if there was some kind of contrived tacked on story.

Mario makes no sense. At all.
Lemmings - Green haired rodents with blue smocks fall out of trap doors in the sky; guide them to a door.
Tetris - Colourful blocks fall from the sky which magically disappear when lined up.
etc...</description>
		<content:encoded><![CDATA[<p>I agree with Jojo, Jetpack really should just remain a game without deeper meaning. The brief premise of the game is silly enough as it is, but I think people are willing to suspend disbelief in the absurdity of it and accept it as something that needn&#8217;t have a proper explanation &#8211; why does the door open when I collect the gems? Who the f**k cares! </p>
<p>Unfortunately for those people you talked to, it is not a game to play if you want a deep narrative experience; quite the opposite, it&#8217;s a game heavily focused on the gameplay side of things &#8211; pretty much a pure ludic experience. I would even go as far as saying that it would hamper the game if there was some kind of contrived tacked on story.</p>
<p>Mario makes no sense. At all.<br />
Lemmings &#8211; Green haired rodents with blue smocks fall out of trap doors in the sky; guide them to a door.<br />
Tetris &#8211; Colourful blocks fall from the sky which magically disappear when lined up.<br />
etc&#8230;</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by <fb:name linked="false" useyou="false" uid="1623674176">Adam Dobay</fb:name></title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2267</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1623674176">Adam Dobay</fb:name></dc:creator>
		<pubDate>Mon, 08 Mar 2010 11:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2267</guid>
		<description>Adam, I have started to put together an original backstory and plot variations. I will be either be sending it over to you or posting it here when I&#039;m done.</description>
		<content:encoded><![CDATA[<p>Adam, I have started to put together an original backstory and plot variations. I will be either be sending it over to you or posting it here when I&#8217;m done.</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by Jojo</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2266</link>
		<dc:creator>Jojo</dc:creator>
		<pubDate>Mon, 08 Mar 2010 08:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2266</guid>
		<description>The gems are part of a broken super gem that you need to escape this planet, because the super gem in your space ship broke? :D No idea, I always liked Jetpack for what it is - A game without deeper meaning, but instead a whole lot of fun.</description>
		<content:encoded><![CDATA[<p>The gems are part of a broken super gem that you need to escape this planet, because the super gem in your space ship broke? <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  No idea, I always liked Jetpack for what it is &#8211; A game without deeper meaning, but instead a whole lot of fun.</p>
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		<title>Comment on Retrofit Contest &#8211; Week 4 by Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/comment-page-1/#comment-2265</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 08 Mar 2010 03:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380#comment-2265</guid>
		<description>I&#039;ve been talking to some people who don&#039;t like Jetpack, and there was one main concern, that the game seemed kind of meaningless.  For some people the mechanics of each level aren&#039;t enough, they want larger goal to be striving toward.  This is tricky, because there&#039;s not a lot of sense to a door opening after you get a bunch of gems, but can anyone come up with a plot device that gives a bigger meaning to getting all the gems in all the levels of a mission, or the whole game?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been talking to some people who don&#8217;t like Jetpack, and there was one main concern, that the game seemed kind of meaningless.  For some people the mechanics of each level aren&#8217;t enough, they want larger goal to be striving toward.  This is tricky, because there&#8217;s not a lot of sense to a door opening after you get a bunch of gems, but can anyone come up with a plot device that gives a bigger meaning to getting all the gems in all the levels of a mission, or the whole game?</p>
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