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	<title>JetpackHQ &#187; Input Requested</title>
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	<link>http://www.jetpackhq.com/blog</link>
	<description>A chronicle of the development of a video game</description>
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		<title>How About a Trilogy</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/</link>
		<comments>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 14:43:18 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Development News]]></category>
		<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504</guid>
		<description><![CDATA[This project has evolved a lot from the beginning.  In case you haven&#8217;t kept up, this went from being a very different Jetpack 2, to being a small retrofit of Jetpack 1, to being a very enhanced retrofit somewhere between Jetpack 1 &#038; Jetpack 2.  Now we&#8217;re close to release and I&#8217;m making [...]]]></description>
			<content:encoded><![CDATA[<p>This project has evolved a lot from the beginning.  In case you haven&#8217;t kept up, this went from being a very different Jetpack 2, to being a small retrofit of Jetpack 1, to being a very enhanced retrofit somewhere between Jetpack 1 &#038; Jetpack 2.  Now we&#8217;re close to release and I&#8217;m making another change to fit my current circumstances: <b>Jetpack will be released as a trilogy.</b></p>
<p>I&#8217;m excited about this decision, and the logic behind it is simple: </p>
<ul>
<li>Get a product out the door asap.
<li>Take a few months to finish graphics and add some gameplay enhancements I&#8217;ve wanted, for episodes 2 &#038; 3.
<li>Hopefully build up more loyal fans while each release is being worked on.
<li>Lower price barrier for a single product.
<li>Offer a discount for buying the whole trilogy in advance = advance funding.
</ul>
<p>&nbsp;<br />
Here&#8217;s the tenative description of each episode:</p>
<p><b>Episode 1:</b> Our hero arrives at the entrance to the maze, where he becomes trapped.  The themes are dark original brick/cave, and (easier) colorful outdoor nature.  You choose a path to start &#8211; you can reach the end via either path but you can only unlock all the bonuses by completing both paths.</p>
<p><b>Episode 2:</b> A time machine in the maze transports our hero to the distant past, where you can choose to follow the easier path into a castle fortress, or the dark path into the jungle with ancient tribes and ruins.</p>
<p><b>Episode 3:</b> A time machine in the maze transports our hero to the future, where you can choose to battle through a high tech space station, or travel to an (easier) alien planet, with strange vegetation and structures.  At the end our hero finally discovers the secret of the maze and who is behind it.</p>
<p>Each episode will have its own new gameplay additions, and bonus areas which contain specially themed levels.  There should be about 50-70 levels per episode.</p>
<h3>Pricing</h3>
<p>There&#8217;s a big concern in the indie community about the $6.95 price point some big companies are offering.  That&#8217;s a price point that makes it hard to compete if you&#8217;re an indie with relatively few sales (thousands, not hundreds of thousands).  I&#8217;ve considered that pricing model, but from the very helpful comments from other indie authors on <a href='http://forums.indiegamer.com/'>indiegamer.com</a>, in our market that can greatly decrease the perceived value of your game.  Several people have actually reported higher sales when they raised the price of their game.  So setting a price that doesn&#8217;t undervalue the game but is fair for the value offered is a tricky thing.  </p>
<p>I&#8217;m considering pricing around <b>$12-$20</b> per episode, and <b>$30-$50</b> to buy all 3 in advance.  It&#8217;s a big range .. what do you think?</p>
<h3>What&#8217;s Done</h3>
<p>I&#8217;ve entered Jetpack into the 2010 IndieCade festival/contest!  It&#8217;s not really one of those artsy games that seem to win much of the time, but hopefully gameplay will be a bigger factor in their decision making.</p>
<p>Getting ready for the contest got a lot of things done, but burned me out a bit.  </p>
<p>What&#8217;s mostly done:</p>
<ul>
<li>Gameplay
<li>Steel ball / EyeBall / Peppermint
<li>Flitzer
<li>Spring
<li>Industrial/Cave theme (short on graphics for the nature theme)
<li>Candy world &#038; devilish themes (for bonus levels)
<li>Main menu functionality
</ul>
<h3>Coming Soonish</h3>
<ul>
<li>Editor
<li>Achievements
<li>The rest of the enemies, and AI
</ul>
<h3>Editor</h3>
<p>I&#8217;m working on getting the editor done, it&#8217;s going to be really cool.  I hope to release it in 2 weeks.  If you have levels going in the final game, you&#8217;ll have access to them automatically, so you can add any of the new features to your levels, switch themes, and add scenery.</p>
<p>Here are some of the features of the editor so far:</p>
<ul>
<li>All levels are saved to your JetpackHQ account.  In the future, your personal levels will show up on your profile page.
<li>Levels can be organized into folders.  The last 100 revisions/deleted levels are kept in your &#8216;revisions&#8217; folder.
<li>A screenshot &#038; thumbnail are automatically generated on save.
<li>Undo/redo
<li>You can import old levels, however you might want to wait for the mass zip upload tool.
</ul>
<p>&nbsp;<br />
Since the response to the scrolling was good, I&#8217;m also considering allowing differently sized levels, like short but 2 screens wide, or narrow but 2 screens tall, or even double size (52&#215;36 tiles).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<item>
		<title>It Lives</title>
		<link>http://www.jetpackhq.com/blog/2010/04/27/it-lives/</link>
		<comments>http://www.jetpackhq.com/blog/2010/04/27/it-lives/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 14:07:49 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Development News]]></category>
		<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=482</guid>
		<description><![CDATA[I&#8217;ve spent too many hours the last 3 weeks making JetpackHQ sentient.  The website is now alive, that is it has a complete user authorization and account management system, and basic user profiles.   This is a big step for the online part of the Jetpack project.  If you have a blog [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent too many hours the last 3 weeks making JetpackHQ sentient.  The website is now alive, that is it has a complete user authorization and account management system, and basic user profiles.   This is a big step for the online part of the Jetpack project.  If you have a blog account, your account has already been imported to JetpackHQ &#8211; just <b>login with your email, not your username</b>.  </p>
<p>If you don&#8217;t have an account, I highly recommend <a href='/auth/signup/'>signing up now</a>.  Your JetpackHQ account will be how you access exclusive content and share your levels, among other things.  Also, the sooner you sign up, the more likely your chosen username will be available &#8211; every user now has a profile at <b>www.jetpackhq.com/YourName</b></p>
<p>By far the hardest part of this project was integrating with Facebook.  It was a nightmare, since their API&#8217;s are full of bugs and hardly anything seems to do what the docs say it will do.  If you have a separate Facebook login, you can merge it with your JetpackHQ account, or remove it &#8211; just go to <a href='/settings/facebook/'>/settings/facebook/</a></p>
<p>This system is designed to be pretty robust but there may still be some bugs.  If you find any, please let me know!</p>
<h3>What&#8217;s New</h3>
<ul>
<li>Alas, nothing too exciting yet, unless you find SEO exciting.  Most of the work is behind the scenes.
<li>Sweet new insta-signup system in header, and on comment post
<li>All blog comments now link to the author&#8217;s JetpackHQ profile, which doesn&#8217;t contain anything interesting (yet)
<li>The following features have been tested but could use some additional poking around: verifying email, forgot password, changing email address, Facebook accounts.
</ul>
<h3>Question</h3>
<p><del datetime="2010-05-20T02:03:03+00:00">Note &#8211; subscription management is currently down.</del>  I&#8217;m trying to decide whether to keep the blog subscription management, or put it into our account settings.<br />
Is the ability to subscribe to certain types of blog posts useful to you?  Would you rather get all blog posts via email, or none?</p>
<p><b>Update:</b> You can now edit your blog subscription under settings.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/04/27/it-lives/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>A Quick Jetpack Survey</title>
		<link>http://www.jetpackhq.com/blog/2010/04/05/a-quick-jetpack-survey/</link>
		<comments>http://www.jetpackhq.com/blog/2010/04/05/a-quick-jetpack-survey/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 01:13:08 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=455</guid>
		<description><![CDATA[I invite everyone to take part in this quick informal survey of Jetpack fans.  Make your voice heard now, and feel free to add comments if you wish.  If you would prefer your answers be private, please use the contact page.

A) How interested are you in seeing your friends&#8217; level times, &#038; high [...]]]></description>
			<content:encoded><![CDATA[<p>I invite everyone to take part in this quick informal survey of Jetpack fans.  Make your voice heard now, and feel free to add comments if you wish.  If you would prefer your answers be private, please use the <a href='http://www.adeptsoftware.com/contact/'>contact page</a>.</p>
<blockquote><p>
<b>A)</b> How interested are you in seeing your friends&#8217; level times, &#038; high scores? <i><b>[1=not, 10=very]</b></i></p>
<p><b>B)</b> How would you feel about buying a game from the following services? <i><b>[1=bad, 10=good]</b></i><br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>B1)</b> Steam<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>B2)</b> An independent developer site<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>B3)</b> A game portal (eg: Arcade Town, Big Fish, GameHouse, Pogo, Yahoo Games)<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>B4)</b> Amazon</p>
<p><b>C)</b> How many computer games (not console games) have you bought:<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>C1)</b> Online<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>C2)</b> In a retail store<br />
&nbsp; &nbsp; &nbsp; &nbsp; <b>C3)</b> Without playing first &#8211; based only on reviews, word-of-mouth, or screenshots</p>
<p><b>D)</b> Would you ever buy add-ons to a game via micropayments? (eg: $2 for a mission pack)</p>
<p><b>E)</b> What if you could make money by creating levels?  <i><b>[1=bad, 10=good]</b></i><br />
Say you create a level pack in the game, you set a price for it (ie 100 credits), and when users buy it you get a percentage.  Your income would be (rough guess) from $10 &#8211; $30 per 100 copies sold.  Buying level packs would <b>not</b> require owning Jetpack &#8211; so if the free version becomes popular on Facebook for example, popular level packs might sell 1,000+ copies.<br />
<b>Possible side effects:</b> better quality addon levels, but fewer free levels available.</p>
<p><b>F)</b> How important is the level editor to you?  <i><b>[1=not, 10=very]</b></i></p>
<p><b>G)</b> How important is the &#8220;retro mode&#8221; (web port of the DOS original) to you?  <i><b>[1=not, 10=very]</b></i></p>
<p><b>H)</b> What are your favorite sites to download, play, or buy games?
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/04/05/a-quick-jetpack-survey/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Semi-Playable Solo Demo!</title>
		<link>http://www.jetpackhq.com/blog/2010/04/02/semi-playable-solo-demo/</link>
		<comments>http://www.jetpackhq.com/blog/2010/04/02/semi-playable-solo-demo/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 04:20:27 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Development News]]></category>
		<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>
		<category><![CDATA[Tech Demos]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=431</guid>
		<description><![CDATA[I&#8217;m really excited about this new demo.  Finally we have all the pieces of the game starting to come together, with some great new graphics and music we got from the Retrofit Contest, and many of the gameplay elements in place.  This demo should really give you a feel for the new Jetpack!
Instructions:

Move [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really excited about this new demo.  Finally we have all the pieces of the game starting to come together, with some great new graphics and music we got from the Retrofit Contest, and many of the gameplay elements in place.  This demo should really give you a feel for the new Jetpack!</p>
<h3>Instructions:</h3>
<ul>
<li>Move with <b>ARROWS</b>, fly with <b>SHIFT / CTRL</b>, use &#038; phase with <b>SPACE</b>, jump with <b>Z or SLASH</b> (even when you have fuel)
<li>alternate keys: <b>WASD</b> to move, <b>TAB</b> to use, <b>TILDE (~)</b> to jump
</ul>
<h3>What to look for:</h3>
<ul>
<li>New effects when getting items
<li>New physics elements &#8211; slide off tiles, sink into sludge, and all motions now have acceleration
<li>You have to press up or down to &#8220;grab&#8221; ladders.  It was a real pain to make walking on ladders still work with this!
<li>A running jump will go a little farther than a standing jump.  And no more getting stuck on tiles!
<li>Trigger the spear by getting too close or phasing it
<li>New pushable solid object &#8211; for puzzles, blocking enemies
<li>All the new tiles are scattered along the very top of the level.  The thin stone tiles may not be kept, I&#8217;m still evaluating their usefulness.
<li>Footsteps vary depending on the surface you&#8217;re walking on
<li>Jetman grunts and yells in pain &#8211; no death yet.  I was hoping to make the voice gender neutral, but I just can&#8217;t find good neutral sounds.
<li>Environmental sound system adjusts volume &amp; panning as you walk past the teleporter (this is limited to low volume because p.o.s. flash introduces a lot of pops and clicks when changing volume or pan)
<li>Automatic map enhancement level visuals, some examples: applies a 3d look to tiles, gives gems a stand when on solid ground, gives ice/sludge edges, turns stacked columns into a single column
</ul>
<h3>What&#8217;s missing:</h3>
<ul>
<li><b>Enemies, clearly</b>
<li>Not all sounds are final
<li>A phasing tile effect, teleporting effect
<li>Graphics on the GUI
<li>Level transitions
<li>Achievements
<li>A few graphics are still missing, mainly the Jetman.  Yeah that one&#8217;s important.
<li><b>We need a lot more level backgrounds, and tiles for jungle &amp; outdoor themes</b>
<li>A known bug in box2d causes the jetman to &#8220;trip&#8221; on tile edges, even though they are supposed to be flush.  This one is really obnoxious.
<li>Intro &amp; story &#8211; I&#8217;ve never seriously considered adding a story to Jetpack, but in the last few weeks I&#8217;ve been working on a great story idea (with some help from Adam Dobay) that really adds a lot to the game.  And the ending(s) are really going to rock.
<li><b>THIRD PARTY API&#8217;s &#8211; ** Do you have any favorites, like Kongregate&#8217;s achievements, Mindjolt&#8217;s or Mochi&#8217;s high scores, or something on Facebook?</b>
</ul>
<p>Also please note this level may appear a little too &#8220;busy&#8221; because it incorporates test elements for every tile.<br />
<b>Please let me know if you have any problems, criticisms, or suggestions!</b></p>
<hr />
<h3>Updated April 3rd &#8211; Release 2</h3>
<p>I&#8217;ve applied the following changes to the demo:</p>
<ul>
<li><b>changed around the keys &#8211; see new instructions above</b>
<li><b>experimenting with realistic leaning for horizontal flight, better hover, and super-lean when hovering</b>
<li>down+jump while on a ladder releases the ladder
<li>you can now move while phasing
<li>removed the delay between phasing-complete and intangibility
<li>teleporter now freezes you (and breaks box2d occasionally)
<li>pushable blocks are now pushable on the moving floor, and via jetpack
<li>better balanced the sound volumes
<li>made it possible to stand still on the circle block &#8211; this required hacking box2d, as no amount of friction or damping completely stops motion!
<li>found a way to clear up the jitter from the physics engine
</ul>
<p>Tweaks:</p>
<ul>
<li>gems at the bottom have a stand
<li>darkened gem stands
<li>key down states cleared after pause
<li>reduced the amount of smoke
<li>sped up animations
<li>thickened up the ladders, and changed to 4 rungs &#8211; 30 is not divisible by 4, so it was tricky to make it look good (3 was odd looking)
<li>current teleporter flashes on contact
<li>darkened the spike-like look of the teleporter stand
<li>sludge is slower
<li>fixed the slow motion bug TimK found
</ul>
<h3>Release 2</h3>
<p></p>
<div style="text-align: center; width:782px; background:black; padding:1px;">
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</div>
<p></p>
<hr />
<h3>Release 1</h3>
<ul>
<li>Move with <strong>ARROWS </strong>or <strong>W / A / S / D</strong>, Fly / Jump with <strong>SHIFT</strong>, Jump with <strong>SPACE </strong>
<li>Use switches &amp; teleporters with <strong>CTRL</strong>, phase with <strong>CTRL</strong>, while pressing <strong>ARROWS</strong>
</ul>
<p></p>
<div style="text-align: center; width:782px; background:black; padding:1px;">
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</div>
<h3>What&#8217;s Next</h3>
<p>There&#8217;s a playable preview in our future!  I hope to progress enough to release a demo with some fully playable levels soon.  The main obstacles to tackle for that are: perfecting enemies, sound effects, and level intro/wrapup.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/04/02/semi-playable-solo-demo/feed/</wfw:commentRss>
		<slash:comments>68</slash:comments>
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		<item>
		<title>Retrofit Contest &#8211; Week 6 and Winners!</title>
		<link>http://www.jetpackhq.com/blog/2010/03/20/retrofit-contest-week-6-and-winners/</link>
		<comments>http://www.jetpackhq.com/blog/2010/03/20/retrofit-contest-week-6-and-winners/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 17:54:34 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=409</guid>
		<description><![CDATA[The 2010 Jetpack Retrofit Contest is over!
The contest was a great success, it was a lot of fun getting the fans involved and I think we got some great graphics, music, and levels out of it.  I wish we had more of a budget for this project &#8211; hopefully for Jetpack 2 we can [...]]]></description>
			<content:encoded><![CDATA[<h3>The 2010 Jetpack Retrofit Contest is over!</h3>
<p>The contest was a great success, it was a lot of fun getting the fans involved and I think we got some great graphics, music, and levels out of it.  I wish we had more of a budget for this project &#8211; hopefully for Jetpack 2 we can have a new contest with more and bigger prizes to better recognize the contribution of fans.  </p>
<p>I&#8217;d like to mention a few people that made excellent contributions to Jetpack:</p>
<p><b>Saga Musix</b> submitted some fantastic music, in addition to a zillion sound effects and several levels.<br />
<b>Eric F.</b> submitted a ton of graphics, and some great levels.<br />
<b>Tim K.</b> submitted several excellent graphics<br />
<b>Coda</b> submitted some excellent music<br />
<b>Brien B.</b> submitted several great tiles<br />
<b>Adam D.</b> had a huge number of great levels, a lot of good ideas, and is helping to develop a storyline<br />
<b>Joseph S.</b> submitted a great full replacement tileset.  Although not quite the style I was looking for, I was able to bring over several of the concepts.<br />
<b>Jonas R</b>, <b>Alex W</b>, <b>Dan Kalne</b>, <b>Brien B</b>, and <b>Juan G</b> submitted a great variety of excellent levels.</p>
<h3>And the Winners Are&#8230;</h3>
<p><b>$50 1st Prize:</b> <b>Saga Musix and Eric F.</b><br />
<b>$25 2nd Prize:</b> <b>Tim K., Coda, Brien B., and Adam D.</b><br />
<b>Honorable Mention:</b> The following users had great contributions, and will receive a free copy of Jetpack: Collector&#8217;s Edition: <b>Joseph S., Jonas R., Alex W., Dan K., Joe S., David M., Tuomas T., Joe C., Joseph C., Ben T., Wolfgang S., Steven M. Jonathon P., Axem, Ben S., David C., Doug H., Matt S., Rondo B., Ben J., Felipe A., and Robert R.</b><br />
I&#8217;ll put these names in the game credits (with full last names instead of initials).  If you want a different name used in the credits, please contact me.</p>
<p>We had many great submissions, so choosing the best contributors has been no easy task.  Congratulations to the winners and thanks to everyone who participated!</p>
<h3>A few more things&#8230;</h3>
<p>Although the contest is over, we can still use some graphics, sounds, and music.  As always, a free copy of Jetpack Collector&#8217;s Edition goes to anyone whose work is used in the game.  Send any submissions to the <a href='http://www.adeptsoftware.com/contact/'>business email here</a>.  Here&#8217;s what we still need:</p>
<p><b><u>Music</u></b><br />
Some more songs to add variety to the game.</p>
<p><b><u>Sound Effects</u></b><br />
If you happen to have a recording studio, we need more sounds that fit Jetpack!</p>
<p><b><u>Theme Tiles</u></b><br />
outdoors<br />
factory<br />
space station<br />
alien planet<br />
jungle<br />
devilish &#8211; bones, brimstone<br />
A computer control panel<br />
Alternate exit doors<br />
Enemies &#8211; graphics that will replace other enemies while retaining the same behavior.  I&#8217;d like to have at least one alternate enemy graphic per theme.</p>
<h3>Release Status</h3>
<p>Since I&#8217;ve expanded the scope of the retrofit we&#8217;re now looking at a release in early May.  I plan to release a beta with an editor mid-April, so we&#8217;ll have about 3 weeks to update all the levels for the new game system.  I&#8217;m hoping to release a semi-playable alpha in the coming week.</p>
<p><script>
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<h3>This week&#8217;s entries</h3>
<hr />
<h3 class='contest_date'>March 13th</h3>
<p>Some devilish tiles from <b>Eric F.</b><br />
<img src="/r/retrofit/graphics/ericf_18.png" alt="" /></p>
<hr />
<h3 class='contest_date'>March 14th</h3>
<p>A perfect intro song by <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:StopSong();"><img src="/r/music_btn_stop.png" alt="" /></a><a href="javascript:PlayUrl('/r/retrofit/music/saga/EntranceToTheCave.mod');"><img src="/r/music_btn_play.png" alt="" /></a> Saga: Entrance to the Cave</p>
<p>A wooden column from <b>Brien B.</b><br />
<img src="/r/retrofit/graphics/brienb_6.png" alt="" /><br />
A space ball from <b>Steven M.</b><br />
<img src="/r/retrofit/graphics/stevenm_1.jpg" alt="" /></p>
<p>New levels:</p>
<p><a href="/r/retrofit/levels/stevenm_1.zip">stevenm_1.zip</a></p>
<hr />
<h3 class='contest_date'>March 15th</h3>
<p>Another work in progress by <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:StopSong();"><img src="/r/music_btn_stop.png" alt="" /></a><a href="javascript:PlayUrl('/r/retrofit/music/saga/jetfunk.mod');"><img src="/r/music_btn_play.png" alt="" /></a> Saga: Jetfunk</p>
<p>A new trackbot from <b>Eric F.</b><br />
<img src="/r/retrofit/graphics/ericf_19.png" alt="" /></p>
<hr />
<h3 class='contest_date'>March 16th</h3>
<p>Invincibility Suit, spikes, cave tiles from <b>Brien B.</b><br />
<img src="/r/retrofit/graphics/brienb_7.png" alt="" /></p>
<hr />
<h3 class='contest_date'>March 17th</h3>
<p>A walking demon (devilish trackbot replacement) from <b>Eric F.</b><br />
<img src="/r/retrofit/graphics/ericf_20.gif" alt="" /><br />
<img src="/r/retrofit/graphics/ericf_21.png" alt="" /></p>
<hr />
<h3 class='contest_date'>March 17th</h3>
<p><b>Brien B.</b> adds fuel to his tileset:<br />
<img src="/r/retrofit/graphics/brienb_8.png" alt="" /></p>
<hr />
<h3 class='contest_date'>March 18th</h3>
<p>A cool pencil drawing of a Jetman by <b>Silas C.</b><br />
<img src="/r/retrofit/graphics/silasc_2.jpg" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/dank_1.zip">dank_1.zip</a><br />
<a href="/r/retrofit/levels/rondob_1.zip">rondob_1.zip</a></p>
<hr />
<h3 class='contest_date'>March 19th</h3>
<p><b>Brien B.</b> adds a Homer and new bricks to his tileset:<br />
<img src="/r/retrofit/graphics/brienb_9.png" alt="" /><br />
<img src="/r/retrofit/graphics/brienb_10.png" alt="" /></p>
<p>A conveyor belt, gold brick, and gold pile from <b>Steven M.</b><br />
<img src="/r/retrofit/graphics/stevenm_2.gif" alt="" /><br />
<img src="/r/retrofit/graphics/stevenm_4.png" alt="" /><br />
<img src="/r/retrofit/graphics/stevenm_3.png" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/adamd_3.zip">adamd_3.zip</a><br />
<a href="/r/retrofit/levels/tuomast_2.zip">tuomast_2.zip</a><br />
<a href="/r/retrofit/levels/josephc_3.zip">josephc_3.zip</a><br />
<a href="/r/retrofit/levels/jonathonp_1.zip">jonathonp_1.zip</a><br />
<a href="/r/retrofit/levels/davidc_1.zip">davidc_1.zip</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/03/20/retrofit-contest-week-6-and-winners/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Retrofit Contest &#8211; Week 5</title>
		<link>http://www.jetpackhq.com/blog/2010/03/13/retrofit-contest-week-5/</link>
		<comments>http://www.jetpackhq.com/blog/2010/03/13/retrofit-contest-week-5/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 17:31:28 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=400</guid>
		<description><![CDATA[The contest is now over.  See the winners here!
Here&#8217;s what we still need:
Music
Suspenseful, somewhat quiet music for the first part of the intro (30-60 seconds), which will be followed by Saga Musix&#8217; &#8220;Step Into the Cave&#8221;
Enemies
Spinning spikes, homer, bat
Theme Tiles
outdoors
factory
space station
alien planet
jungle
devilish &#8211; bones, brimstone
A computer control panel
Alternate exit doors
Invincibility suit
conveyor belt to replace [...]]]></description>
			<content:encoded><![CDATA[<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
<p>Here&#8217;s what we still need:</p>
<h3>Music</h3>
<p>Suspenseful, somewhat quiet music for the first part of the intro (30-60 seconds), which will be followed by Saga Musix&#8217; &#8220;Step Into the Cave&#8221;</p>
<h3>Enemies</h3>
<p>Spinning spikes, homer, bat</p>
<h3>Theme Tiles</h3>
<p>outdoors<br />
factory<br />
space station<br />
alien planet<br />
jungle<br />
devilish &#8211; bones, brimstone<br />
A computer control panel<br />
Alternate exit doors<br />
Invincibility suit<br />
conveyor belt to replace the moving platform in the factory theme</p>
<h3>Theme Enemies</h3>
<p>Graphics that will replace other enemies while retaining the same behavior &#8211; for themed levels.  I&#8217;d like to have at least one alternate enemy graphic per theme.</p>
<h3>And last but certainly not least&#8230;</h3>
<p>A jetman!  I&#8217;m resigned to paying for this, so if you know any good character artists have them contact me.</p>
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<h3>This week&#8217;s entries</h3>
<hr />
<h3 class='contest_date'>March 6th</h3>
<p>New levels:<br />
<a href="/r/retrofit/levels/dough_2.zip">dough_2.zip</a><br />
<a href="/r/retrofit/levels/juang_3.zip">juang_3.zip</a><br />
<a href="/r/retrofit/levels/andrewb_1.zip">andrewb_1.zip</a></p>
<hr />
<h3 class='contest_date'>March 7th</h3>
<p>Slow day&#8230;</p>
<hr />
<h3 class='contest_date'>March 8th</h3>
<p>A door concept by <b>Adam D.</b><br />
<img src="/r/retrofit/graphics/adamd_1.gif" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/jonasr_3.zip">jonasr_3.zip</a></p>
<hr />
<h3 class='contest_date'>March 9th</h3>
<p>Better bricks by <b>Brien B.</b><br />
<img src="/r/retrofit/graphics/brienb_1.png" alt="" /> <img src="/r/retrofit/graphics/brienb_2.png" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/brienb_4.zip">brienb_4.zip</a></p>
<hr />
<h3 class='contest_date'>March 10th</h3>
<p>A cool music splash for a level preview by <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/music/saga/Splash-LevelPreview.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> Splash-LevelPreview.mp3</p>
<p>A cool bony ladder and updated trackbot by <b>Eric F.</b>:<br />
<img src="/r/retrofit/graphics/ericf_15.png" alt="" /><br />
<img src="/r/retrofit/graphics/ericf_16.gif" alt="" /><br />
An industrial background by <b>Brien B.</b>:<br />
<img src="/r/retrofit/graphics/brienb_3.png" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/dough_3.zip">dough_3.zip</a><br />
<a href="/r/retrofit/levels/saga_7.zip">saga_7.zip</a></p>
<hr />
<h3 class='contest_date'>March 11th</h3>
<p>A nice fence &#038; tile from <b>Brien B.</b>:<br />
<img src="/r/retrofit/graphics/brienb_4.png" alt="" /> <img src="/r/retrofit/graphics/brienb_5.png" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/matts_1.zip">matts_1.zip</a> &#8211; crazy hard!</p>
<hr />
<h3 class='contest_date'>March 12th</h3>
<p>New levels:<br />
<a href="/r/retrofit/levels/tuomast_1.zip">tuomast_1.zip</a></p>
<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/03/13/retrofit-contest-week-5/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Retrofit Contest &#8211; Week 4</title>
		<link>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/</link>
		<comments>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 22:32:41 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=380</guid>
		<description><![CDATA[The contest is now over.  See the winners here!
Working hard this week and I got a few more great submissions.  I&#8217;ve done some tweaking to the tileset and there&#8217;s finally a game preview below!
Note: I&#8217;ve extended the contest to March 20th to give people more time to submit themes.
Game Preview
A level with the [...]]]></description>
			<content:encoded><![CDATA[<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
<p>Working hard this week and I got a few more great submissions.  I&#8217;ve done some tweaking to the tileset and there&#8217;s finally a game preview below!</p>
<p><b>Note:</b> I&#8217;ve extended the contest to <b>March 20th</b> to give people more time to submit themes.</p>
<h3>Game Preview</h3>
<p style='text-align:center; font-weight:bold;'>A level with the new tileset<br />
<img src='/r/example1.jpg' style='border:1px solid black;'></p>
<p style='text-align:center; font-weight:bold;'>New v2 &#8211; Demonstrating the faux-3D effect, tile enhancements, background, and various tiles in action<br />
<img src='/r/example3.jpg' style='border:1px solid black;'></p>
<h3>Themes</h3>
<p>It recently occurred to me that I could swap out a few tiles and give the game a totally different look without much more work.  I generate the curved &#038; stone-wrapped tiles in code, so with only 5 tile swaps most levels can be completely rethemed:</p>
<p style='text-align:center; font-weight:bold;'>A rough example of a castle/outdoor theme<br />
<img src='/r/example2.jpg' style='border:1px solid black;'></p>
<p>It gives a level a whole new feel, doesn&#8217;t it?</p>
<p>If you want to make a theme, just redo the following 5 tiles:<br />
<b>background tile, ladder, brick, hard brick, stone</b><br />
And optionally these 5 tiles:<br />
<b>steel panel, gold panel, column, vines, &#038; fence</b><br />
A few things will stay the same: gems, treasure, switches, barriers, and items.</p>
<p>There&#8217;s a 90&#215;90 repeating background that will apply to the whole level.  Other backgrounds are the standard 30&#215;30 tile size and can be placed behind any other tile.  </p>
<p>The theme could be anything: candyland, nature, castle, etc. In the editor I’ll have an option to preview different themes. This won’t be like jswitch, the theme will stay with the level. Then in the game we can group levels into missions by theme.</p>
<p style='text-align:center; font-weight:bold;'>A candy world!<br />
<img src='/r/candy.jpg' style='border:1px solid black;'></p>
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<h3>This week&#8217;s entries</h3>
<hr />
<h3 class='contest_date'>Feb 27th</h3>
<p>Some more sounds by <b>Saga Musix</b></p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/bell-life.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> bell-life.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/freezer.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> freezer.mp3</p>
<p>New levels:<br />
<a href="/r/retrofit/levels/saga_6.zip">saga_6.zip</a><br />
<a href="/r/retrofit/levels/axem_3.zip">axem_3.zip</a><br />
<a href="/r/retrofit/levels/brienb_3.zip">brienb_3.zip</a><br />
<a href="/r/retrofit/levels/robertr_2.zip">robertr_2.zip</a><br />
<a href="/r/retrofit/levels/wolfgangs_1.zip">wolfgangs_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 28th</h3>
<p>New levels:<br />
<a href="/r/retrofit/levels/dough_1.zip">dough_1.zip</a><br />
<a href="/r/retrofit/levels/robertr_3.zip">robertr_3.zip</a><br />
<a href="/r/retrofit/levels/adamd_2.zip">adamd_2.zip</a></p>
<hr />
<h3 class='contest_date'>Mar 1st</h3>
<p>Slow day&#8230;</p>
<hr />
<h3 class='contest_date'>Mar 2nd</h3>
<p>Some vines from <b>Tim K.</b>:<br />
<img src="/r/retrofit/graphics/timk_2.png" alt="" /></p>
<hr />
<h3 class='contest_date'>Mar 3rd</h3>
<p>A cool Flitzer from <b>Tim K.</b>:<br />
<img src="/r/retrofit/graphics/timk_3.png" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/davidm_1.zip">davidm_1.zip</a> &#8211; some great ones</p>
<hr />
<h3 class='contest_date'>Mar 4th</h3>
<p>Slow day&#8230;</p>
<hr />
<h3 class='contest_date'>Mar 5th</h3>
<p>Some robot concepts from <b>Eric F.</b>:<br />
<img src="/r/retrofit/graphics/ericf_13.png" alt="" /> <img src="/r/retrofit/graphics/ericf_14.png" alt="" /></p>
<p>Some new sounds from <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/buzz2.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> buzz2.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/buzz-cancel.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> buzz-cancel.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/cool.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> cool.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/death3.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> death3.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/death4.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> death4.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/laser.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> laser.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/steel.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> steel.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/teleport5.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> teleport5.mp3</p>
<p>New levels:<br />
<a href="/r/retrofit/levels/robertr_4.zip">robertr_4.zip</a></p>
<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/03/06/retrofit-contest-week-4/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Retrofit Contest – Week 3</title>
		<link>http://www.jetpackhq.com/blog/2010/02/27/retrofit-contest-%e2%80%93-week-3/</link>
		<comments>http://www.jetpackhq.com/blog/2010/02/27/retrofit-contest-%e2%80%93-week-3/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 13:26:37 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=371</guid>
		<description><![CDATA[
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The contest is now over.  See the winners here!
This week the contest is slowing down, but we&#8217;ve still gotten [...]]]></description>
			<content:encoded><![CDATA[<p><script>
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<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
<p>This week the contest is slowing down, but we&#8217;ve still gotten some great graphics, songs, and sounds.  We&#8217;re also starting to get some good beginner levels, keep them coming!  I posted a new level 1 &#038; 2 that I made, which are good examples.</p>
<h3>Level Changes</h3>
<p>I&#8217;m considering breaking the levels into groups of 10-20 (a &#8220;mission&#8221; or &#8220;zone&#8221;), and giving those groups a common theme.  This may mean restyling all the levels in a certain theme like jungle or city.  This is a quick change that involves automatically replacing 10 or so tiles with new custom &#8220;theme&#8221; tiles.  My first goal is getting this previewable to see how well it works, and so people can contribute to the themes.</p>
<p>I&#8217;m going to do away with the concept of &#8220;lives&#8221;, you will have infinite lives and the extra life statues will turn into achievements.  One achievement will be getting the statue for each level, another will be getting all the treasure in each level.  For the new achievements system most levels will need a few changes:</p>
<ul>
<li>Each level should have exactly ONE gold statue, which should be hard to get relative to the level difficulty
<li>Each level should have some treasure which is trickier to get than the gems
<li>All treasure in a level must be gettable &#8211; no more decorative treasure that can&#8217;t be reached
</ul>
<p>Don&#8217;t send in these changes yet, because there will probably be others coming up.</p>
<p>I&#8217;m keeping around 50 levels from the original Jetpack.  <a href="/r/retrofit/levels/maybe.zip">These levels</a> are the ones I put in the &#8220;maybe&#8221; category.  Let me know if there are any in this group that you think should definitely make it to the final game.</p>
<h3>Music Splashes</h3>
<p>I think we could use some short 3-5 second music splashes for game events: a few for winning a level, possibly a few for dying, and 1 for during the level preview &#8211; a quiet song, little melody (maybe just percussion), so it doesn&#8217;t clash with the level music that will follow it.  These types of things are pretty cheap to get online, but if anyone wants to try their hand at it, these are small enough to just be mp3.</p>
<h3>Chosen Graphics</h3>
<p>Here my working copy of the graphics I&#8217;ve chosen so far.  All these are subject to change and tweaking!<br />
<img src="/r/retrofit/graphics/chosen_1.jpg" alt="" /></p>
<h3>This week&#8217;s entries</h3>
<hr />
<h3 class='contest_date'>Feb 19th</h3>
<p>More cool sounds from <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/death2.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> death2.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/brick.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> brick.mp3</p>
<hr />
<h3 class='contest_date'>Feb 20th</h3>
<p>A sweet tune from <b>Syniphas</b>:</p>
<p class="songtitle"><a href="javascript:StopSong();"><img src="/r/music_btn_stop.png" alt="" /></a><a href="javascript:PlayUrl('/r/retrofit/music/syniphas/DarkJet.mod');"><img src="/r/music_btn_play.png" alt="" /></a> Syniphas: DarkJet</p>
<p class="songtitle">
And more levels:<br />
<a href="/r/retrofit/levels/alexw_2.zip">alexw_2.zip</a><br />
<a href="/r/retrofit/levels/axem_1.zip">axem_1.zip</a><br />
<a href="/r/retrofit/levels/joes_2.zip">joes_2.zip</a><br />
<a href="/r/retrofit/levels/joec_6.zip">joec_6.zip</a><br />
<a href="/r/retrofit/levels/saga_4.zip">saga_4.zip</a><br />
<a href="/r/retrofit/levels/timb_1.zip">timb_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 21st</h3>
<p>Here&#8217;s a nice door concept by <b>Juan G.</b><br />
<img src="/r/retrofit/graphics/juang_1.png" alt="" /><br />
<img src="/r/retrofit/graphics/juang_2.png" alt="" /><br />
And some characters from <b>Eric F.</b><br />
<img src="/r/retrofit/graphics/ericf_11.png" alt="" /><br />
<img src="/r/retrofit/graphics/ericf_12.gif" alt="" /><br />
And some levels:<br />
<a href="/r/retrofit/levels/juang_2.zip">juang_2.zip</a> &#8211; perfect beginner levels!<br />
<a href="/r/retrofit/levels/ericf_4.zip">ericf_4.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 22nd</h3>
<p>A jetman from <b>Silas C.</b>:<br />
<img src="/r/retrofit/graphics/silasc_1.png" alt="" /><br />
And another from <b>Juan D.</b>:<br />
<img src="/r/retrofit/graphics/juand_1.png" alt="" /><br />
While these are cool, I&#8217;m looking for a different design for the new jetman.  Either something metallic or something like <a href='http://www.metronetiq.com/archives/jetpack/SilverJetpack.jpg'>this</a>.</p>
<p>New levels:<br />
<a href="/r/retrofit/levels/jonasr_2.zip">jonasr_2.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 23rd</h3>
<p>More sounds from <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/door.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> door.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/notice.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> notice.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/monster-spawn.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> monster-spawn.mp3</p>
<p>New levels:<br />
<a href="/r/retrofit/levels/brienb_2.zip">brienb_2.zip</a><br />
<a href="/r/retrofit/levels/felipea_1.zip">felipea_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 24th</h3>
<p>A new level 1 &#038; 2 by me.  We could use some more beginner levels after these.  Try to make the learning quick &#038; intuitive, and just a small part of the overall level: <a href="/r/retrofit/levels/me_1.zip">me_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 25th</h3>
<p>A work-in-progress song by <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:StopSong();"><img src="/r/music_btn_stop.png" alt="" /></a><a href="javascript:PlayUrl('/r/retrofit/music/saga/robothunt.mod');"><img src="/r/music_btn_play.png" alt="" /></a> Saga: Robot Hunt</p>
<p>A jetman from <b>Joe C.</b>:<br />
<img src="/r/retrofit/graphics/joec_1.bmp" alt="" /></p>
<p>New levels:<br />
<a href="/r/retrofit/levels/axem_2.zip">axem_2.zip</a><br />
<a href="/r/retrofit/levels/josephc_1.zip">josephc_1.zip</a> levels from the original jetpack alpha!<br />
BTW the level &#8220;Wizard&#8221; was inspired by the game &#8220;<a href='http://www.youtube.com/watch?v=vlQUqLJTxd0'>Wizard</a>&#8221; on the C64 &#8211; I highly recommend it.<br />
<a href="/r/retrofit/levels/josephc_2.zip">josephc_2.zip</a> some tutorial ideas<br />
<a href="/r/retrofit/levels/saga_5.zip">saga_5.zip</a> great easy level!</p>
<hr />
<h3 class='contest_date'>Feb 26th</h3>
<p>New levels:<br />
<a href="/r/retrofit/levels/robertr_1.zip">robertr_1.zip</a></p>
<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jetpackhq.com/blog/2010/02/27/retrofit-contest-%e2%80%93-week-3/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Title Screen &#8211; Work in Progress</title>
		<link>http://www.jetpackhq.com/blog/2010/02/21/title-screen-work-in-progress/</link>
		<comments>http://www.jetpackhq.com/blog/2010/02/21/title-screen-work-in-progress/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 15:04:10 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Input Requested]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=361</guid>
		<description><![CDATA[
v2, better gems!

]]></description>
			<content:encoded><![CDATA[<p><img src='/r/title-wip1.jpg'></p>
<p>v2, better gems!<br />
<img src='/r/title-wip2.jpg'></p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Retrofit Contest &#8211; Week 2</title>
		<link>http://www.jetpackhq.com/blog/2010/02/20/retrofit-contest-week-2/</link>
		<comments>http://www.jetpackhq.com/blog/2010/02/20/retrofit-contest-week-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 13:37:07 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Development News]]></category>
		<category><![CDATA[Input Requested]]></category>
		<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=355</guid>
		<description><![CDATA[
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The contest is now over.  See the winners here!
More excellent work this week, but entries are starting to slow [...]]]></description>
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<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
<p>More excellent work this week, but entries are starting to slow down, so let me lay out our greatest needs:</p>
<ul>
<li> A jetman!
<li> Exit door
<li> More music
<li> New sound effect ideas
</ul>
<p>And here are some things which I have, but could use some better / more creative entries:</p>
<ul>
<li> Steel ball, homer, flitzer, any enemy improvements
<li> The blue/red/cyan barriers
<li> Invincible cloak, stunner
<li> Switches, spikes, gem in wall, column, foreground vines, steel, gold brick
<li> Easy / teaching levels
</ul>
<h3>Levels</h3>
<p>It&#8217;s slow work reviewing good quality levels, and there are a lot of great ones in here so reviewing them took many hours!<br />
I reviewed 241 levels and put 69 in the final round.  These include:</p>
<p>3 bonus levels<br />
7 easy<br />
22 moderate<br />
24 hard<br />
13 extreme</p>
<p>Here are my brief notes for each designer:</p>
<blockquote><p>
adamd &#8211; Good variety and great visuals (with the limited tile palette).  Favorite: d-m-ship<br />
alexw &#8211; Some great variety and ideas in these.  Favorite: artee001<br />
benj &#8211; Magnificently tricky riddle<br />
bens &#8211; Some fun ideas here.  Favorite: beehive<br />
bent &#8211; There are some great levels here.  I like the way you use enemies to reveal secrets, like the insubstantial tiles.<br />
brienb &#8211; These are some sadistic levels!  Favorite: lotto/ohoh<br />
ericf &#8211; Some good hard levels and clever game mechanics.  Favorite: E1<br />
jasonw &#8211; A deceptively tricky level.<br />
joec &#8211; Some wicked hard levels, but a couple good easy ones too.  Favorite: Shrine<br />
joes &#8211; These have great playability, and a perfect progression from easy to difficult.  Favorite: ventuz05<br />
jonasr &#8211; Some really cool ideas here.  Favorite: wer12<br />
juang &#8211; These have a few cool new ideas, and are a lot of fun.  Favorite: bcmissil<br />
nickr &#8211; Good level.  Could be interesting to offer an extra life for an extra trip across.<br />
saga &#8211; Great intricate designs, but most are way too hard.  Favorite: where<br />
sebm &#8211; All crazy hard, at least for me.  Favorite: switches<br />
sn &#8211; Some very hard levels.  Favorite: easy7
</p></blockquote>
<h3>Learning Curve Needed</h3>
<p>We badly need easy levels, and easy means super easy.  The casual game crowd needs a very gentle introduction.  I tried to do this somewhat in the original first 5 levels but it wasn&#8217;t nearly enough.  My wife can&#8217;t even beat my original level 0 &#8211; it failed to be a good introduction to the game, except to experienced gamers.  People were just looking around and learning about jumping when the trackbot killed them.  Then they were getting fuel and learning how to fly when the trackbot killed them.  As soon as they learned how to fly to avoid the trackbot, the spikes killed them.  We need a much more gradual learning curve, and we need to make the harder parts of a level optional (eg, containing treasure only).  Don&#8217;t assume the person playing these levels has EVER played an action game.  </p>
<p>If you think an easy level can&#8217;t be challenging, think about how you would teach all these things in one level:</p>
<ul>
<li> understanding the game goal
<li> becoming comfortable with basic movement
<li> sensing danger
<li> jumping small gaps, then large gaps
<li> flying, then flying with control, then flying level
<li> learning to conserve fuel, and to monitor your fuel level
<li> learning to read clues that there may be traps, and thinking before acting when there are traps
<li> learning that missiles move in a predictable pattern
<li> learning how smart the trackbot is
<li> learning each special tile function
<li> using teleporters, then being aware of and predicting enemy teleportation, then using invincibility while teleporting
<li> learning what switches do, then how to use them, and enemy-triggered switches
<li> learning that phasing is possible, then where and how to phase
<li> learning to move quickly through purple doors, then through multiple doors
<li> learning not to destroy crates you may need
<li> phasing up, then phasing while jumping, then phasing while flying up, then phasing while flying level
<li> learning how to use enemies to your advantage
</ul>
<p>These should be taught over 10-20 levels, with lots of fun stuff mixed in.  I don&#8217;t like tutorials.  The best way to teach these things it to show them in actual use, without the player being in danger.</p>
<p>Some examples:</p>
<p><b>* learning to move quickly through purple doors</b><br />
On the first encounter with a purple door, put it on ice.  The player will slide through before they know what happened.</p>
<p><b>* learning not to destroy crates you may need</b><br />
Put gold above crates initially, not essential items like gems or switches.</p>
<h3>Game Changes</h3>
<p>Playing through all these levels has led me to some conclusions about changes that will affect gameplay.  I can&#8217;t adjust difficulty by changing the monsters&#8217; speed relative to the player because it screws up a lot of game mechanics.  Maybe I&#8217;ll just leave in the game speed adjustment via +/-.  How do you beat hard levels, do you find the slowdown useful?</p>
<p>Some of these may require tweaking your levels in the beta (don&#8217;t bother changing anything yet):</p>
<ul>
<li>faint outline where barriers will be
<li>smaller collision area for spikes &#038; spear
<li>no getting stuck on corners when jumping
<li>jump or step close to a spear will set it off, then you can move past slowly
<li>make phasing while jumping easier &#8211; only phase when at the middle of a tile
<li>show a faint outline when jetman is behind bricks
<li>flitzer light shows future movement
<li>maybe a button which reveals hidden paths
<li>placeable invincibility cloak
</ul>
<p>There will be automatic visual enhancements to levels, including:</p>
<ul>
<li>replace repeating columns with a solid column
<li>replace stacked ice stone with icy stone wall
<li>automatic edge finding + enhancement
<li>sag physical floor of sludge pool
</ul>
<p>And I want to add these options when saving a level:</p>
<ul>
<li>frequency of bonus items
<li>longer description
<li>music selection
<li>par completion time
</ul>
<h3>This week&#8217;s entries</h3>
<hr />
<h3 class='contest_date'>Feb 12th</h3>
<p>A full tileset replacement from <strong>Joseph S.</strong>:<br />
<img src="/r/retrofit/graphics/josephs_1.png" alt="" /><br />
Love that extra life! Anyone want to make a character out of that shape?</p>
<hr />
<h3 class='contest_date'>Feb 13th</h3>
<p>We have some sound effects! These are by <b>Saga Musix</b>:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/close.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> close.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/gem.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> gem.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/gem2.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> gem2.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/open.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> open.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/select.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> select.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/teleport.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> teleport.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/teleport2.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> teleport2.mp3</p>
<p>And several more levels.  <b>Ben J.</b> has a great puzzle &#8211; maybe too hard!<br />
<a href="/r/retrofit/levels/benj_1.zip">benj_1.zip</a><br />
<a href="/r/retrofit/levels/bens_1.zip">bens_1.zip</a><br />
<a href="/r/retrofit/levels/joec_3.zip">joec_3.zip</a><br />
<a href="/r/retrofit/levels/alexw_1.zip">alexw_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 14th</h3>
<p>Enjoy your VD everyone!<br />
Today brings another sweet tune from <b>Coda</b>:</p>
<p class="songtitle"><a href="javascript:StopSong();"><img src="/r/music_btn_stop.png" alt="" /></a><a href="javascript:PlayUrl('/r/retrofit/music/coda/jetskillz.mod');"><img src="/r/music_btn_play.png" alt="" /></a> Coda: JetSkillz</p>
<p><b>Eric F.</b> sends in a trophy graphic:<br />
<img src="/r/retrofit/graphics/ericf_9.png" alt="" /></p>
<p>And here&#8217;s another batch of levels:<br />
<a href="/r/retrofit/levels/jasonw_1.zip">jasonw_1.zip</a><br />
<a href="/r/retrofit/levels/joec_4.zip">joec_4.zip</a><br />
<a href="/r/retrofit/levels/juang_1.zip">juang_1.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 15th</h3>
<p>Today <b>Saga Musix</b> offers more sounds:</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/death1.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> death1.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/phaser.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> phaser.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/stuck.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> stuck.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/stuck2.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> stuck2.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/teleport3.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> teleport3.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/teleport4.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> teleport4.mp3</p>
<p class="songtitle"><a href="javascript:PlayUrl('/r/retrofit/sounds/saga/weird_jewel.mp3');"><img src="/r/music_btn_play.png" alt="" /></a> weird_jewel.mp3</p>
<p>And we have some more great levels:<br />
<a href="/r/retrofit/levels/adamd_1.zip">adamd_1.zip</a><br />
<a href="/r/retrofit/levels/joec_5.zip">joec_5.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 16th</h3>
<p>Here are the great graphics previously contributed by <strong>Tim K.</strong>:<br />
<img src="/r/retrofit/graphics/timk_1.png" alt="" /></p>
<p>And some creative new designs by <strong>Eric F.</strong>:<br />
<img src="/r/retrofit/graphics/ericf_10.png" alt="" /></p>
<p>New level submissions:<br />
<a href="/r/retrofit/levels/brienb_1.zip">brienb_1.zip</a><br />
<a href="/r/retrofit/levels/arthurm_2.zip">arthurm_2.zip</a></p>
<hr />
<h3 class='contest_date'>Feb 17th &#038; 18th</h3>
<p>Slow days&#8230;</p>
<p style='text-align:center; font-size:20px;'>The contest is now over.  See the <a href='/blog/2010/03/20/retrofit-contest-week-6-and-winners/'>winners here</a>!</p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
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