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	<title>Comments on: How About a Trilogy</title>
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	<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/</link>
	<description>A chronicle of the development of a video game</description>
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		<title>By: mgiuca</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-3642</link>
		<dc:creator>mgiuca</dc:creator>
		<pubDate>Wed, 16 Mar 2011 03:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-3642</guid>
		<description>&quot;I wouldn’t have a problem with charging different rates for different countries, if it was easy to do.&quot;

Please don&#039;t. This way leads to madness. I understand people in different countries have different general levels of income, but why should a rich person in Hungary get a game cheaper than a rich person in America? More to the point, here in Australia, we frequently see massive price differentials. On Steam, I recall Civ V was selling here for double the price in the US, and we just have to pay more. I don&#039;t earn much so why should I have to pay more than someone in America?</description>
		<content:encoded><![CDATA[<p>&#8220;I wouldn’t have a problem with charging different rates for different countries, if it was easy to do.&#8221;</p>
<p>Please don&#8217;t. This way leads to madness. I understand people in different countries have different general levels of income, but why should a rich person in Hungary get a game cheaper than a rich person in America? More to the point, here in Australia, we frequently see massive price differentials. On Steam, I recall Civ V was selling here for double the price in the US, and we just have to pay more. I don&#8217;t earn much so why should I have to pay more than someone in America?</p>
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		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2608</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 04 Aug 2010 08:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2608</guid>
		<description>sounds awesome. I can&#039;t wait to see the developments!</description>
		<content:encoded><![CDATA[<p>sounds awesome. I can&#8217;t wait to see the developments!</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2606</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 01 Aug 2010 23:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2606</guid>
		<description>I was hoping to get it out this weekend, but I was planning to use a 3rd party UI tree for the level browser, and it turns out there are no good ones out there.  Several look good but are written very poorly, others have no demos and I&#039;m not going to pay to find out it doesn&#039;t work.  So I had to write my own, it will be used for the folder list, level list, and tile picker.  Now maybe tues/wed for the editor release.

So I think I&#039;ll concentrate on making Jetpack release 1 bigger, with more themes and content, and worry about the sequels later, maybe spaced out 4-6 months so I have time to make them full games.  And for price I&#039;ll start out at either $15 or $19.  I don&#039;t want people to have their fill of levels on the first game though.  What do you think, is 50 levels + 20 bonus levels enough for a full game?  I believe Jumpman had about 50 levels.  

The time travel idea is cliche, I&#039;ll come up with something better when the time comes.

So the release schedule is roughly:

* Release the editor
* Build the 15-level free version, and try to find a sponsor: 3-4 weeks
* Work on the full version for simultaneous public release: 3-4 weeks

That puts us at around Oct 1 for release.  Let&#039;s hope that&#039;s not the 8th release date I miss!</description>
		<content:encoded><![CDATA[<p>I was hoping to get it out this weekend, but I was planning to use a 3rd party UI tree for the level browser, and it turns out there are no good ones out there.  Several look good but are written very poorly, others have no demos and I&#8217;m not going to pay to find out it doesn&#8217;t work.  So I had to write my own, it will be used for the folder list, level list, and tile picker.  Now maybe tues/wed for the editor release.</p>
<p>So I think I&#8217;ll concentrate on making Jetpack release 1 bigger, with more themes and content, and worry about the sequels later, maybe spaced out 4-6 months so I have time to make them full games.  And for price I&#8217;ll start out at either $15 or $19.  I don&#8217;t want people to have their fill of levels on the first game though.  What do you think, is 50 levels + 20 bonus levels enough for a full game?  I believe Jumpman had about 50 levels.  </p>
<p>The time travel idea is cliche, I&#8217;ll come up with something better when the time comes.</p>
<p>So the release schedule is roughly:</p>
<p>* Release the editor<br />
* Build the 15-level free version, and try to find a sponsor: 3-4 weeks<br />
* Work on the full version for simultaneous public release: 3-4 weeks</p>
<p>That puts us at around Oct 1 for release.  Let&#8217;s hope that&#8217;s not the 8th release date I miss!</p>
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		<title>By: newguy</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2605</link>
		<dc:creator>newguy</dc:creator>
		<pubDate>Sat, 31 Jul 2010 04:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2605</guid>
		<description>Ummm..
well ive been lurking your blog for around a year
since i am a huge fan of the first... i think pricing around $15 should do,
people saying $10 i personally think just want a cheaper game

i dont really like the idea about 
Travelling back in time twice, because it makes the story a bit repetitive.
for the 3rd story i would say, that he like smashes some cryochamber (at the end of 2nd) and wakes up in the future on a ship or in a derelict futuristic building, and makes his way whilst solving a puzzle and seeing clues, to the man behind it and it was all a sick experiment at the end</description>
		<content:encoded><![CDATA[<p>Ummm..<br />
well ive been lurking your blog for around a year<br />
since i am a huge fan of the first&#8230; i think pricing around $15 should do,<br />
people saying $10 i personally think just want a cheaper game</p>
<p>i dont really like the idea about<br />
Travelling back in time twice, because it makes the story a bit repetitive.<br />
for the 3rd story i would say, that he like smashes some cryochamber (at the end of 2nd) and wakes up in the future on a ship or in a derelict futuristic building, and makes his way whilst solving a puzzle and seeing clues, to the man behind it and it was all a sick experiment at the end</p>
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	<item>
		<title>By: vielhuber</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2602</link>
		<dc:creator>vielhuber</dc:creator>
		<pubDate>Wed, 28 Jul 2010 13:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2602</guid>
		<description>Ich will definitely pay this price!

When will the next release will come out?

Or do you want to keep the process a little bit
away from the public audience?

This would be sad.</description>
		<content:encoded><![CDATA[<p>Ich will definitely pay this price!</p>
<p>When will the next release will come out?</p>
<p>Or do you want to keep the process a little bit<br />
away from the public audience?</p>
<p>This would be sad.</p>
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	<item>
		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2598</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 25 Jul 2010 11:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2598</guid>
		<description>I&#039;m not great at business, but the business end is essential unless you have a trust fund.

I&#039;ll be using a service like Fastspring or BMT, they have a service to send a physical CD for a fee, but I don&#039;t know if a label can be designed or not.  If so I would definitely design a label for it.

Kalnz, you&#039;ll see your levels in the new editor.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not great at business, but the business end is essential unless you have a trust fund.</p>
<p>I&#8217;ll be using a service like Fastspring or BMT, they have a service to send a physical CD for a fee, but I don&#8217;t know if a label can be designed or not.  If so I would definitely design a label for it.</p>
<p>Kalnz, you&#8217;ll see your levels in the new editor.</p>
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	</item>
	<item>
		<title>By: Kalnz</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2597</link>
		<dc:creator>Kalnz</dc:creator>
		<pubDate>Sat, 24 Jul 2010 21:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2597</guid>
		<description>When you commented about &quot;if you have levels going in the final game&quot;, um, how do we know what/if any of our levels are going into the game?</description>
		<content:encoded><![CDATA[<p>When you commented about &#8220;if you have levels going in the final game&#8221;, um, how do we know what/if any of our levels are going into the game?</p>
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	<item>
		<title>By: FLYingG0D</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2596</link>
		<dc:creator>FLYingG0D</dc:creator>
		<pubDate>Thu, 22 Jul 2010 15:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2596</guid>
		<description>Personally, I buy very few games. However, I remember the old Jetpack, and am very happy to see this being developed. Games like this one and Commander Keen and a few other games I used to play hold a special place in my heart, so I am probably willing to pay more than the average person.

For each episode/part/game I would be willing to pay a good $15-$20. I am sure it is a bit high, but I am a big fan. For the whole trilogy, I would be up for paying about $50. Anything more than $25/part or $60 for the trilogy would make me want to hold off and hesitate to buy it though. Something about those numbers that make it a little harder to spend such a big chunk.

I would really love an option for physical media. Maybe an option to get the whole trilogy on a CD with a cardboard sleeve for an additional cost. Something like $10 - $15 I believe is about right, as long as the CD has some fancy picture on it. (Burnt discs are not exactly awesome, and I don&#039;t think I would pay much more than $5 for that to be sent out). I am a big fan of having the items I purchase on physical media though, so it might not even be popular.

As long as I don&#039;t have to go and make an account in some game portal thing like Steam to get it, I will be a happy camper! (also not a fan of games/software linked/restricted to other systems/services.)

Either, way, you are doing great work, and I will be happy when there is a release!</description>
		<content:encoded><![CDATA[<p>Personally, I buy very few games. However, I remember the old Jetpack, and am very happy to see this being developed. Games like this one and Commander Keen and a few other games I used to play hold a special place in my heart, so I am probably willing to pay more than the average person.</p>
<p>For each episode/part/game I would be willing to pay a good $15-$20. I am sure it is a bit high, but I am a big fan. For the whole trilogy, I would be up for paying about $50. Anything more than $25/part or $60 for the trilogy would make me want to hold off and hesitate to buy it though. Something about those numbers that make it a little harder to spend such a big chunk.</p>
<p>I would really love an option for physical media. Maybe an option to get the whole trilogy on a CD with a cardboard sleeve for an additional cost. Something like $10 &#8211; $15 I believe is about right, as long as the CD has some fancy picture on it. (Burnt discs are not exactly awesome, and I don&#8217;t think I would pay much more than $5 for that to be sent out). I am a big fan of having the items I purchase on physical media though, so it might not even be popular.</p>
<p>As long as I don&#8217;t have to go and make an account in some game portal thing like Steam to get it, I will be a happy camper! (also not a fan of games/software linked/restricted to other systems/services.)</p>
<p>Either, way, you are doing great work, and I will be happy when there is a release!</p>
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		<title>By: Ben</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2595</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 22 Jul 2010 14:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2595</guid>
		<description>@Dave: I don&#039;t get your point, Adam has restarted Jetpack to make a profit, if he&#039;s not thinking like a businessman he is wasting his own time.</description>
		<content:encoded><![CDATA[<p>@Dave: I don&#8217;t get your point, Adam has restarted Jetpack to make a profit, if he&#8217;s not thinking like a businessman he is wasting his own time.</p>
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		<title>By: Dave</title>
		<link>http://www.jetpackhq.com/blog/2010/07/18/how-about-a-trilogy/comment-page-1/#comment-2594</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 21 Jul 2010 23:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=504#comment-2594</guid>
		<description>Don&#039;t get ahead of yourself; you&#039;re thinking too much like a businessman...</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get ahead of yourself; you&#8217;re thinking too much like a businessman&#8230;</p>
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