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	<title>Comments on: One Final Pre-Alpha</title>
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	<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/</link>
	<description>A chronicle of the development of a video game</description>
	<lastBuildDate>Sun, 15 Jan 2012 14:37:09 +0000</lastBuildDate>
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		<title>By: rolfkramer</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2572</link>
		<dc:creator>rolfkramer</dc:creator>
		<pubDate>Sun, 27 Jun 2010 09:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2572</guid>
		<description>Great level! Being a big fan of the original game, I have one important comment though: in the gameplay of the original game, you could phase, fly and choose a direction at the same time. When you do this, the jetman flies in a straight line in the direction you chose. This possibility is helpful at tricky parts where you have to fly between spikes or when you want to phase a wall while flying. When you phase, fly and choose a direction at the same time in the new game, you always fly upwards as well. I found this to be annoying, because flying in a straight line can be a necessary part in levels with much spikes and death traps. You had much more control over the jetman in the original game because of this.

Other than this physics issue, I love the new design, the sound &amp; especially the message box at the bottom of the screen. Well done! I&#039;m curious about the final game. Good luck!</description>
		<content:encoded><![CDATA[<p>Great level! Being a big fan of the original game, I have one important comment though: in the gameplay of the original game, you could phase, fly and choose a direction at the same time. When you do this, the jetman flies in a straight line in the direction you chose. This possibility is helpful at tricky parts where you have to fly between spikes or when you want to phase a wall while flying. When you phase, fly and choose a direction at the same time in the new game, you always fly upwards as well. I found this to be annoying, because flying in a straight line can be a necessary part in levels with much spikes and death traps. You had much more control over the jetman in the original game because of this.</p>
<p>Other than this physics issue, I love the new design, the sound &amp; especially the message box at the bottom of the screen. Well done! I&#8217;m curious about the final game. Good luck!</p>
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		<title>By: Jon</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2569</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sun, 20 Jun 2010 16:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2569</guid>
		<description>After beating the level I (as an invisible Jet Man) fell into the spike pit, which killed me. The game restarted with the door closed and no gems to collect.</description>
		<content:encoded><![CDATA[<p>After beating the level I (as an invisible Jet Man) fell into the spike pit, which killed me. The game restarted with the door closed and no gems to collect.</p>
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		<title>By: Delvin</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2567</link>
		<dc:creator>Delvin</dc:creator>
		<pubDate>Fri, 18 Jun 2010 22:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2567</guid>
		<description>55 seconds? Pfft, try 45 (no treasure of course) ;)

For the record, I also prefer resetting gems (treasure isn&#039;t so critical) because the current behavior reduces level design space for &quot;there and back&quot; -kind of rooms that would just become trivial with the player suiciding intentionally. Also not resetting doors can potentially lead into some impossible situations if a door closes behind the player and he dies.</description>
		<content:encoded><![CDATA[<p>55 seconds? Pfft, try 45 (no treasure of course) <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>For the record, I also prefer resetting gems (treasure isn&#8217;t so critical) because the current behavior reduces level design space for &#8220;there and back&#8221; -kind of rooms that would just become trivial with the player suiciding intentionally. Also not resetting doors can potentially lead into some impossible situations if a door closes behind the player and he dies.</p>
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		<title>By: vielhuber</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2566</link>
		<dc:creator>vielhuber</dc:creator>
		<pubDate>Thu, 17 Jun 2010 07:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2566</guid>
		<description>Is it possible to record a demo in the future?
This would be awesome, everybody can show others
their levels and you can watch them play very good.
Can anybody finish the level under 55 Seconds like me? :-)</description>
		<content:encoded><![CDATA[<p>Is it possible to record a demo in the future?<br />
This would be awesome, everybody can show others<br />
their levels and you can watch them play very good.<br />
Can anybody finish the level under 55 Seconds like me? <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Saga Musix</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2563</link>
		<dc:creator>Saga Musix</dc:creator>
		<pubDate>Mon, 14 Jun 2010 16:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2563</guid>
		<description>I think there&#039;s still an issue with the music system... Especially when switchin to a different task (and thus pausing the game), it sometimes happens that in following death sequences, the music will not be muted anymore (so the death jingle and the music are playing at the same time). One time I even managed to &quot;disable&quot; the music completely this way!</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s still an issue with the music system&#8230; Especially when switchin to a different task (and thus pausing the game), it sometimes happens that in following death sequences, the music will not be muted anymore (so the death jingle and the music are playing at the same time). One time I even managed to &#8220;disable&#8221; the music completely this way!</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2562</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 14 Jun 2010 13:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2562</guid>
		<description>Yeah I don&#039;t know if I can fix the alt issue, hopefully there&#039;s at least a way to detect it so I can pause the game.</description>
		<content:encoded><![CDATA[<p>Yeah I don&#8217;t know if I can fix the alt issue, hopefully there&#8217;s at least a way to detect it so I can pause the game.</p>
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		<title>By: Saga Musix</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2561</link>
		<dc:creator>Saga Musix</dc:creator>
		<pubDate>Mon, 14 Jun 2010 11:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2561</guid>
		<description>Robert: I guess the ALT key thing is rather a browser issue, as it is an accelerator key for accessing menus (you can see this when pressing ALT, then down, as the window menu will pop up). I would guess that nothing can be done about this while flash is running in a browser window, as the browser simply steals the focus (or rather, Windows / your window manager does).</description>
		<content:encoded><![CDATA[<p>Robert: I guess the ALT key thing is rather a browser issue, as it is an accelerator key for accessing menus (you can see this when pressing ALT, then down, as the window menu will pop up). I would guess that nothing can be done about this while flash is running in a browser window, as the browser simply steals the focus (or rather, Windows / your window manager does).</p>
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		<title>By: Benjamin</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2560</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Mon, 14 Jun 2010 03:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2560</guid>
		<description>Bugs:

* The ASDW controls cannot be used to teleport or press the blue button.
* After completing the level Jetman can fly around still (while invisible). If jetman dies in this short period then the level is stuck with no gems and no way to finish.
* It is possible to use the jetpack and phaser while dead.</description>
		<content:encoded><![CDATA[<p>Bugs:</p>
<p>* The ASDW controls cannot be used to teleport or press the blue button.<br />
* After completing the level Jetman can fly around still (while invisible). If jetman dies in this short period then the level is stuck with no gems and no way to finish.<br />
* It is possible to use the jetpack and phaser while dead.</p>
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	<item>
		<title>By: amorphous</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2559</link>
		<dc:creator>amorphous</dc:creator>
		<pubDate>Sun, 13 Jun 2010 22:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2559</guid>
		<description>&gt;And amorphous, I think those ideas are pretty good, though I’m not sure why you would have to drop your fuel if there’s a reserved jump key. 
I guess I didn&#039;t make myself clear, I meant that the drop key would replace the special jump key.</description>
		<content:encoded><![CDATA[<p>&gt;And amorphous, I think those ideas are pretty good, though I’m not sure why you would have to drop your fuel if there’s a reserved jump key.<br />
I guess I didn&#8217;t make myself clear, I meant that the drop key would replace the special jump key.</p>
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	<item>
		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2010/05/27/one-final-pre-alpha/comment-page-2/#comment-2558</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 13 Jun 2010 20:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=493#comment-2558</guid>
		<description>Okay here&#039;s what it looks like ALT is doing:

ALT + LEFT/RIGHT makes you run left or right forever and there&#039;s nothing you can do to stop it (supposedly)
ALT + SPACE makes you continuously phase, but you can&#039;t stop phasing (supposedly)
ALT + SHIFT (when you have fuel) makes you fly nonstop (supposedly)

The only way to stop these things, it seems, is to press ALT AGAIN and THEN to press whatever button you pressed with ALT to make it happen. It looks like a bug, because the game shouldn&#039;t have something that you can press and it automatically does things for the player, and because it really does more harm than good, since it&#039;s so annoying to stop, and because ALT was both the original jump/fly key and is right next to the spacebar, so it could end up being pressed a lot.


And amorphous, I think those ideas are pretty good, though I&#039;m not sure why you would have to drop your fuel if there&#039;s a reserved jump key. But those would be for jetpack 2 like you said and that&#039;s a long way off. I do agree that getting something like that to work would be really cool, though.</description>
		<content:encoded><![CDATA[<p>Okay here&#8217;s what it looks like ALT is doing:</p>
<p>ALT + LEFT/RIGHT makes you run left or right forever and there&#8217;s nothing you can do to stop it (supposedly)<br />
ALT + SPACE makes you continuously phase, but you can&#8217;t stop phasing (supposedly)<br />
ALT + SHIFT (when you have fuel) makes you fly nonstop (supposedly)</p>
<p>The only way to stop these things, it seems, is to press ALT AGAIN and THEN to press whatever button you pressed with ALT to make it happen. It looks like a bug, because the game shouldn&#8217;t have something that you can press and it automatically does things for the player, and because it really does more harm than good, since it&#8217;s so annoying to stop, and because ALT was both the original jump/fly key and is right next to the spacebar, so it could end up being pressed a lot.</p>
<p>And amorphous, I think those ideas are pretty good, though I&#8217;m not sure why you would have to drop your fuel if there&#8217;s a reserved jump key. But those would be for jetpack 2 like you said and that&#8217;s a long way off. I do agree that getting something like that to work would be really cool, though.</p>
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