<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Jetpack Physics Test</title>
	<atom:link href="http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/</link>
	<description>A chronicle of the development of a video game</description>
	<lastBuildDate>Wed, 28 Jul 2010 13:26:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-2036</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 15 Aug 2009 07:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-2036</guid>
		<description>I love the physics, Adam, but I&#039;m sorry that I couldn&#039;t find any problems with it besides the ones the others pointed out! It&#039;s nice to see so much progress being made upon returning from camp. I think gravity switches would be cool, and maybe having something come up in the game sometimes where you can collapse a couple bricks or stones or maybe even a whole row.</description>
		<content:encoded><![CDATA[<p>I love the physics, Adam, but I&#8217;m sorry that I couldn&#8217;t find any problems with it besides the ones the others pointed out! It&#8217;s nice to see so much progress being made upon returning from camp. I think gravity switches would be cool, and maybe having something come up in the game sometimes where you can collapse a couple bricks or stones or maybe even a whole row.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1996</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 24 Jul 2009 14:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1996</guid>
		<description>Tim: Hmm that&#039;s odd.  I didn&#039;t notice that.  Well it&#039;s kind of cool looking at least.
Yes there&#039;s a nice little function in Flash to generate perlin noise.</description>
		<content:encoded><![CDATA[<p>Tim: Hmm that&#8217;s odd.  I didn&#8217;t notice that.  Well it&#8217;s kind of cool looking at least.<br />
Yes there&#8217;s a nice little function in Flash to generate perlin noise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim K</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1987</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1987</guid>
		<description>If you collapse everything, then push R, it infinitely resets (and regenerates clouds over and over)</description>
		<content:encoded><![CDATA[<p>If you collapse everything, then push R, it infinitely resets (and regenerates clouds over and over)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DrMelon</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1976</link>
		<dc:creator>DrMelon</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1976</guid>
		<description>Absolutely LOVED the original. Keep it up!</description>
		<content:encoded><![CDATA[<p>Absolutely LOVED the original. Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheCube</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1966</link>
		<dc:creator>TheCube</dc:creator>
		<pubDate>Mon, 20 Jul 2009 16:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1966</guid>
		<description>Caught wind of this on TIGsource, I remember playing Jetpack when I was a kid.  Don&#039;t think we ever bought it though, so I guess I was stuck with the shareware version.  In any case, very cool, very exciting stuff.  Good to see.</description>
		<content:encoded><![CDATA[<p>Caught wind of this on TIGsource, I remember playing Jetpack when I was a kid.  Don&#8217;t think we ever bought it though, so I guess I was stuck with the shareware version.  In any case, very cool, very exciting stuff.  Good to see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim K</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1964</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Sun, 19 Jul 2009 17:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1964</guid>
		<description>Looks great! I only get slowdown with a LOT of balls on the screen, or with the cool collapsing feature.

Is the background fractal noise/cloud image dynamically generated?</description>
		<content:encoded><![CDATA[<p>Looks great! I only get slowdown with a LOT of balls on the screen, or with the cool collapsing feature.</p>
<p>Is the background fractal noise/cloud image dynamically generated?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1957</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1957</guid>
		<description>Actually we have a facebook fan page, which I think is about the same as a group.  That&#039;s the problem with no sidebar on this blog.  We need the room for SWF&#039;s, but there&#039;s not much room to cram links without it getting cluttered.  I&#039;ve found a place to stuff the link in the header.</description>
		<content:encoded><![CDATA[<p>Actually we have a facebook fan page, which I think is about the same as a group.  That&#8217;s the problem with no sidebar on this blog.  We need the room for SWF&#8217;s, but there&#8217;s not much room to cram links without it getting cluttered.  I&#8217;ve found a place to stuff the link in the header.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bem</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1956</link>
		<dc:creator>Bem</dc:creator>
		<pubDate>Sat, 18 Jul 2009 11:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1956</guid>
		<description>Nice work! Even if it does end up looking like this, I&#039;d be over the moon!</description>
		<content:encoded><![CDATA[<p>Nice work! Even if it does end up looking like this, I&#8217;d be over the moon!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1953</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 18 Jul 2009 06:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1953</guid>
		<description>how many people do you have on this mailing list? You should start a facebook group. Definitely some networking power there. I&#039;ll join, and invite my 500 and some friends, and the 1200 people in my group. Everybody needs jetpack. haha</description>
		<content:encoded><![CDATA[<p>how many people do you have on this mailing list? You should start a facebook group. Definitely some networking power there. I&#8217;ll join, and invite my 500 and some friends, and the 1200 people in my group. Everybody needs jetpack. haha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2009/07/16/jetpack-physics-test/comment-page-1/#comment-1950</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 17 Jul 2009 20:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=87#comment-1950</guid>
		<description>I don&#039;t see why gravity couldn&#039;t be customized per-level.  Or even controlled by a switch in-level.  Probably something that should be used sparingly.

As for the level collapsing, that&#039;s just a toy, I have no plans for a real level to do that.  At least not all of it.  This many moving objects should never happen in a real game.  I don&#039;t anticipate more than ~50 at once.

Dan: Ha, I&#039;m surprised anybody noticed that.  The moving platform is currently a hack - it doesn&#039;t have proper motion in the world, I&#039;m simply setting its position every frame, so it doesn&#039;t behave quite like a normal moving object should.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see why gravity couldn&#8217;t be customized per-level.  Or even controlled by a switch in-level.  Probably something that should be used sparingly.</p>
<p>As for the level collapsing, that&#8217;s just a toy, I have no plans for a real level to do that.  At least not all of it.  This many moving objects should never happen in a real game.  I don&#8217;t anticipate more than ~50 at once.</p>
<p>Dan: Ha, I&#8217;m surprised anybody noticed that.  The moving platform is currently a hack &#8211; it doesn&#8217;t have proper motion in the world, I&#8217;m simply setting its position every frame, so it doesn&#8217;t behave quite like a normal moving object should.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
