Temporary Blockage
July 28th, 2008 - filed under Status UpdatesI’m putting the project on hold for 4 months in order to work on the website of a certain unnamed presidential candidate. The chance to contribute was too compelling to pass up!
On another note, we are looking into a Nintendo DS version of the original Jetpack. If you have connections in the video gaming industry and know a publisher that might be interested in such a project, let me know.


July 28th, 2008 at 3:05 pm
Wow, that’s cool. Have fun! (And while your at it, get the White House to fund Jetpack 2.)
July 29th, 2008 at 11:13 am
Whoa, Jetpack for Nintendo DS? That would be sooo awesome! x3
July 30th, 2008 at 3:49 pm
July 31st, 2008 at 10:17 am
Sorry for the screenshot being of version 0.02 (we’re up to 0.04 I believe). I’ll update it when I can.
http://sx.sytes.net/jetpackds.png
August 1st, 2008 at 10:48 pm
@IcySon55 – That seems really cool. Too bad I don’t own a DS though.
@Adam Pedersen – Perhaps while this is happening you should collect donations from fans (Music, Art, etc) while things are on hold? I did give a shot at making some music for Jetpack, but I don’t know what format you need it in sadly. (I have it both in Impulse Tracker and MP3 Format as of right now). Is there a place I can send it to? I should I wait till your not as busy?
August 13th, 2008 at 2:21 pm
Hi Adam Pedersen!
!
I have no idea to contact you personally, so I’m trying this devBlog now
I have some question for you so … is there a way to contact you via e-mail or something ? (The Email on the Adept Software page won’t work)
Thanks in advance!
RyogaH
August 20th, 2008 at 10:35 am
Oops, I fixed that page with the correct email address.
October 18th, 2008 at 11:00 am
Ok let me tell you something, this is the most important piece of information you will ever here. Jetpack will be 10,000 times better if jetpacking and jumping were 2 seperate buttons. You have no idea how many times I’ve died because I couldn’t jump while having fuel, or just plain waisting fuel over a jump.
October 18th, 2008 at 7:22 pm
I’ve thought of doing that actually, I’ll test it both ways.
October 19th, 2008 at 12:53 am
Perhaps it would be ideal to have two buttons for jump, the main one of which doubles for jetpacking. Then everybody can use the same button for both actions, and in edge cases you can use the secondary jump button, the best of both worlds.
October 19th, 2008 at 10:31 am
Yes that’s a good idea, have the jetpack button fall back to jump as normal, but a separate jump button for more advanced players.
October 30th, 2008 at 2:24 pm
Wow. I had no idea that there was a Jetpack sequel in development. I plugged so many hours into Jetpack and it’s Xmas version… I think it was my first true game addiction.
Can’t wait to put even more time into the sequel!
November 5th, 2008 at 2:24 pm
hey now that the election is over, how soon will you be returning to …….. JETPACK 2 YAY!!!!!!!!!! ?
November 5th, 2008 at 2:28 pm
Victory Achieved. Should be back on Jetpack in a couple weeks
November 5th, 2008 at 6:08 pm
Wait, “victory achieved”? Does that mean you worked on the Barack Obama website?
November 5th, 2008 at 6:11 pm
I was very happy with the election result
November 5th, 2008 at 6:17 pm
Alright I’ll confess, yes I’ve been working on barackobama.com up in Boston. The offer came up, and how could I turn that down??
November 7th, 2008 at 11:09 pm
when are you going to resume production of jetpack 2?
November 10th, 2008 at 7:34 am
Yay! (for Obama’s victory and for the return of Jetpack!)
November 11th, 2008 at 12:24 am
oh, whoops…a couple weeks, lol. I expect an update next week, then!
November 11th, 2008 at 11:21 pm
I’m still disappointed there will be no scrolling but I can’t force you to do it after all. The biggest limitation, I felt, is that you could only make one-screen levels. There are so many vastly better room designs that could be made with a larger scale. Linking levels is an improvement, but how about allowing multi-screen levels that just don’t scroll? Sort of like ZZT back in the day or better yet, Dangerous dave. You could transition from screen to screen and back, but it would simply display the new screen instead of scrolling? *sigh* I guess it’s a losing fight but I’d still like to see Jetpack on a grander scale. If I knew a blasted thing about programming I’d think about modifying the original Jetpack myself supposing the source was ever released. It’s not like I have anything better to do. I like the idea of separating jump and fly buttons but I think it should be an option(sounds like you were doing it like that anyway). Been a while since I’ve been at the site, hoping I see some good things in the future.
November 28th, 2008 at 12:41 am
AHEM! (no offense)
If my game programming teacher taught us Actionscript already, i’d be done with the game in half a year!
J2 is starting to sound like those sequels they wanted to make, even worked on but never finished.
If youre not gonna release an update, at least release a sentence or two about WHY there are no updates….
Again, no offense, but this community is feeding off your every word…
November 28th, 2008 at 6:35 am
Sorry I’ve been working on back end stuff for the website. Also, I’m staying on with this job part time so I’ll only be able to work on Jetpack 2 days a week. But progress will be made!
November 30th, 2008 at 3:15 pm
Dan, ur an idiot! If u want, learn how to make a game that millions of people love to play, or else stop criticizing the people who do know how to. I love Jetpack and I’ll wait as long as I have to for the second one to be released – as long as there is the level editor and module lol. I am also looking to upload some of my own levels onto the adept software website, so I guess I’ll e-mail you them in the near future. Thanks for a great game Adam, and good luck!
-Steamer
December 4th, 2008 at 3:52 am
…I’ll be waiting, then.
No pressure, Adam, lol.
December 15th, 2008 at 2:25 pm
Hi Adam!
I know you’re busy with things in real life and you’re only able to update Jetpack sparsely.
But I was wondering if you could still update us on any progress you’ve made, even if it isn’t much. It’s rather exciting to keep track of your process in making Jetpack 2.
I’m a big fan of this game and it’s given me hours of play when I was a little kid. This is one of the games I highly anticipate. Thanks for the memories and the future fun
December 25th, 2008 at 9:42 pm
Happy Holidays!!!
December 25th, 2008 at 11:00 pm
Freeware or not, this is something that I would be willing to spend money on.
Now if only I had some e-bucks to spend…
January 3rd, 2009 at 1:18 am
Whoah, there’s a sequel to Jetpack? I remember playing this game for HOURS on end when I was in 6th grade. I’m 20 now but I’m sure am glad there’s still some life in this project.
Anyhoo, making Jetpack a DS game [even if it's just a port of the first game] would be phenomenal. That’s one game I would never trade in. Also, Nintendo WiFi Connection for sharing levels? Of course I’m getting ahead of myself but I like the thought.
I’ll checking back in for updates!
January 10th, 2009 at 10:39 pm
Man, it’s been like, a year, almost, since you said you’d get busy on Jetpack 2, but I haven’t seen anything happening in so long…:(
January 11th, 2009 at 8:50 am
Stay tuned, there should be a big announcement soon.
May 27th, 2009 at 12:30 pm
that last update was in January..dang..well regardless– Jetpack used to be one of my favorite games! I am excited for the new one..thanks Adam.
July 4th, 2009 at 5:32 am
Yeah I’m really sorry about the delays, I wish I had more time. I’m in a job now where I’m only working 3 days a week so I can work on Jetpack 2-3 days a week, and I’m making enough to feed my family this way, so as long as this situation remains stable I hope to have an alpha done in a few months and the final release within 6-12. Hey it’s been over 15 years, what’s one more??
Software Creations really dropped the ball back in 1993, there was no real business sense there. Must be why they’re gone! I wanted to do Jetpack 2 much sooner, and I had a really cool pinball game I was working on, and believe it or not they had a BRILLIANT guy (not me) who created a 3d engine superior to Doom’s – it had stairs, real vertical layers, non-blocky walls… and management said, cool, let’s do something with that some day! No priority was given to good projects so they missed their chance. The bad decisions continued at Impulse Games, but that’s another, less interesting story…