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	<title>Comments on: Particle Effects</title>
	<atom:link href="http://www.jetpackhq.com/blog/2008/06/23/particle-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/</link>
	<description>A chronicle of the development of a video game</description>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1820</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 23 Feb 2009 22:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1820</guid>
		<description>You&#039;re right, I should be spawning the new particles in the back.  Not sure how I missed that!</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, I should be spawning the new particles in the back.  Not sure how I missed that!</p>
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		<title>By: The Lightning Stalker</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1818</link>
		<dc:creator>The Lightning Stalker</dc:creator>
		<pubDate>Sat, 21 Feb 2009 12:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1818</guid>
		<description>It&#039;s beautiful, except at the top as the particles are released, they look like one particle that appears to hang there.  The transparency effect is cool and so is the randomness of the particle trajectories.</description>
		<content:encoded><![CDATA[<p>It&#8217;s beautiful, except at the top as the particles are released, they look like one particle that appears to hang there.  The transparency effect is cool and so is the randomness of the particle trajectories.</p>
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		<title>By: Paulo Montoia</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1801</link>
		<dc:creator>Paulo Montoia</dc:creator>
		<pubDate>Thu, 05 Feb 2009 20:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1801</guid>
		<description>It&#039;s awesome. Congratulations for the result of yours efforts!
PMontoia Brasil</description>
		<content:encoded><![CDATA[<p>It&#8217;s awesome. Congratulations for the result of yours efforts!<br />
PMontoia Brasil</p>
]]></content:encoded>
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		<title>By: JETPACK</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1310</link>
		<dc:creator>JETPACK</dc:creator>
		<pubDate>Sat, 30 Aug 2008 19:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1310</guid>
		<description>That looks awesome! I can&#039;t wait for the new jetpack - considering the original jetpack is one of my favourite &#039;old&#039; games.</description>
		<content:encoded><![CDATA[<p>That looks awesome! I can&#8217;t wait for the new jetpack &#8211; considering the original jetpack is one of my favourite &#8216;old&#8217; games.</p>
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	<item>
		<title>By: Tiller</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1254</link>
		<dc:creator>Tiller</dc:creator>
		<pubDate>Thu, 21 Aug 2008 23:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1254</guid>
		<description>Presidents come and go, but there will always be Jetpack. I&#039;m so excited!!!</description>
		<content:encoded><![CDATA[<p>Presidents come and go, but there will always be Jetpack. I&#8217;m so excited!!!</p>
]]></content:encoded>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1142</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sat, 26 Jul 2008 22:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1142</guid>
		<description>No, vectors are only faster in certain situations like rotation and some scaling.  All vectors are converted to raster eventually.</description>
		<content:encoded><![CDATA[<p>No, vectors are only faster in certain situations like rotation and some scaling.  All vectors are converted to raster eventually.</p>
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		<title>By: Jay</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1141</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Sat, 26 Jul 2008 21:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1141</guid>
		<description>When I zoom in, it pixelates. Why isn&#039;t it vector? I thought vector was faster...</description>
		<content:encoded><![CDATA[<p>When I zoom in, it pixelates. Why isn&#8217;t it vector? I thought vector was faster&#8230;</p>
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		<title>By: Jon</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1089</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1089</guid>
		<description>Are you sure you&#039;re pressing space so you can WITNESS THE FURY?</description>
		<content:encoded><![CDATA[<p>Are you sure you&#8217;re pressing space so you can WITNESS THE FURY?</p>
]]></content:encoded>
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	<item>
		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1087</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 12 Jul 2008 17:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1087</guid>
		<description>haven&#039;t been here in a while, but all I can see is the RAM, Frame Rate, and Total things.</description>
		<content:encoded><![CDATA[<p>haven&#8217;t been here in a while, but all I can see is the RAM, Frame Rate, and Total things.</p>
]]></content:encoded>
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	<item>
		<title>By: SebKaz</title>
		<link>http://www.jetpackhq.com/blog/2008/06/23/particle-effects/comment-page-1/#comment-1071</link>
		<dc:creator>SebKaz</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=6#comment-1071</guid>
		<description>Wow!
I thought about making a pure 3D version in C++ (I was going to learn), but never did. (I&#039;m 17... go figure)
I can&#039;t wait for Jetpack 2 to be made.

On my MBP it&#039;s running at a steady 25.9fps when there&#039;s just over 400 &#039;things&#039;.
Very cool.
Cannot wait.
Best of luck (it&#039;s not theatre... - No, I can spell. I&#039;m Australian...)</description>
		<content:encoded><![CDATA[<p>Wow!<br />
I thought about making a pure 3D version in C++ (I was going to learn), but never did. (I&#8217;m 17&#8230; go figure)<br />
I can&#8217;t wait for Jetpack 2 to be made.</p>
<p>On my MBP it&#8217;s running at a steady 25.9fps when there&#8217;s just over 400 &#8216;things&#8217;.<br />
Very cool.<br />
Cannot wait.<br />
Best of luck (it&#8217;s not theatre&#8230; &#8211; No, I can spell. I&#8217;m Australian&#8230;)</p>
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