Particle Effects

Here’s a test of the new particle smoke system I’ve been working on for the Jetpack exhaust. This one uses 400+ separate smoke particles, but in the game this number will have to be reduced for speed. I would also like the smoke to flow along the floor, but this might be too taxing on the collision system, and I might have to just make the particles disappear when they hit the floor. Whatever we end up with, I think it will look pretty cool.



This requires Flash 9 - please let me know if you have any problems getting the example to run!

15 Responses to “Particle Effects”

  1. Tim Kloske Says:

    Looks great!

  2. Jakob Alminde Says:

    Yeah, that’s some nice smoke you’ve got there!

    … Too bad it’s Flash! :(

  3. JohnnyBGoode Says:

    Very nice, I’m rather excited.
    Spread the word everybody, jetpack2 is gonna be awesome!

  4. Koekie Says:

    Looks very promising! Can’t wait to try out this renewed blast from the past! :D

  5. Dan Says:

    It’s awesome, but I still sigh when i think about flash. I mean if it was an .exe file like J1 then you could do so much more awesome crazy crap because computers nowadays are ridiculously fast.

  6. Adam Says:

    I wouldn’t worry about it being Flash, not only is Flash 9 significantly faster than previous versions, but the original ran on 8086’s. Computers now are thousands of times faster than that, and the performance hit of Flash won’t matter much for a static-screen 2d game.

  7. Abi Says:

    Wow you can do smoke signals!

  8. Alex Says:

    Hey this is great, I’ve been lookin all over the internet for another jetpack game. I played it a ton way back when I had windows 3.1. I think it was on a gamepack 40 vga games cd or somethin. Anyways, just recently when i was reflecting on how much fun i used to have with that old “jetpack game” i looked it up to see if i could download it, and i did and ive been playing it a ton for the past few days. Still fun as ever. I like some of the ideas of gameplay for jetpack2. On a design note though, it would be good if you kept him one tile tall, and kept him sort of stocky and stayed away from the lanky skinny feeling. I think the general gamer likes to have a “solid” feeling hero that they play. -Just some thoughts.

    i also like your idea for multiplayer. That could be really fun. -i’m anxious to see the test game posted. i love jetpack

  9. SebKaz Says:

    Wow!
    I thought about making a pure 3D version in C++ (I was going to learn), but never did. (I’m 17… go figure)
    I can’t wait for Jetpack 2 to be made.

    On my MBP it’s running at a steady 25.9fps when there’s just over 400 ‘things’.
    Very cool.
    Cannot wait.
    Best of luck (it’s not theatre… - No, I can spell. I’m Australian…)

  10. Robert Says:

    haven’t been here in a while, but all I can see is the RAM, Frame Rate, and Total things.

  11. Jon Says:

    Are you sure you’re pressing space so you can WITNESS THE FURY?

  12. Jay Says:

    When I zoom in, it pixelates. Why isn’t it vector? I thought vector was faster…

  13. Adam Says:

    No, vectors are only faster in certain situations like rotation and some scaling. All vectors are converted to raster eventually.

  14. Tiller Says:

    Presidents come and go, but there will always be Jetpack. I’m so excited!!!

  15. JETPACK Says:

    That looks awesome! I can’t wait for the new jetpack - considering the original jetpack is one of my favourite ‘old’ games.

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