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	<title>Comments on: Parallax Without Scrolling?</title>
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	<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/</link>
	<description>A chronicle of the development of a video game</description>
	<lastBuildDate>Wed, 28 Jul 2010 13:26:50 +0000</lastBuildDate>
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		<title>By: Steve</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-1833</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 15 Apr 2009 10:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-1833</guid>
		<description>Release the source code! Open source FTW :) Why keep it secret?</description>
		<content:encoded><![CDATA[<p>Release the source code! Open source FTW <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Why keep it secret?</p>
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		<title>By: trlkly</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-1769</link>
		<dc:creator>trlkly</dc:creator>
		<pubDate>Sat, 20 Dec 2008 07:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-1769</guid>
		<description>As for the whole &quot;unencrypted flash&quot; thing, why don&#039;t you do a few things in the flash markup and use a screen capture program to convert it to video? Then post the video (you could even host it on YouTube if it&#039;s too large for your site) That way, there&#039;s no code to steal.</description>
		<content:encoded><![CDATA[<p>As for the whole &#8220;unencrypted flash&#8221; thing, why don&#8217;t you do a few things in the flash markup and use a screen capture program to convert it to video? Then post the video (you could even host it on YouTube if it&#8217;s too large for your site) That way, there&#8217;s no code to steal.</p>
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		<title>By: sMatlak</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-934</link>
		<dc:creator>sMatlak</dc:creator>
		<pubDate>Thu, 05 Jun 2008 19:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-934</guid>
		<description>If you need some music, please contact me at ChrisMatlak3.14@gmail.com - Jetpack 1 is quite possibly the best DOS game, and I can&#039;t wait for Jetpack2</description>
		<content:encoded><![CDATA[<p>If you need some music, please contact me at <a href="mailto:ChrisMatlak3.14@gmail.com">ChrisMatlak3.14@gmail.com</a> &#8211; Jetpack 1 is quite possibly the best DOS game, and I can&#8217;t wait for Jetpack2</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-903</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 02 Jun 2008 13:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-903</guid>
		<description>Yes but wait until the editor comes out, then you can import them and tweak them with the new tiles &amp; monsters.  I&#039;ll probably use a lot of user-submitted levels in the official release, and credit the authors.  Some things to keep in mind when you&#039;re designing: There will be no single levels, everything will be in the form of mission packs (I&#039;m guessing 6-20 levels per pack), and the levels should flow together and have a similar theme.  You will be able to return to previous levels, by tunnel, ladder, or teleporter.  Also, collecting gems will be a less common goal.  Other goals could be to get a single artifact, or a few parts of an artifact, corralling monsters, or rescuing people.  I won&#039;t decide on the goals until I get a feel for the gameplay and what will work the best.</description>
		<content:encoded><![CDATA[<p>Yes but wait until the editor comes out, then you can import them and tweak them with the new tiles &#038; monsters.  I&#8217;ll probably use a lot of user-submitted levels in the official release, and credit the authors.  Some things to keep in mind when you&#8217;re designing: There will be no single levels, everything will be in the form of mission packs (I&#8217;m guessing 6-20 levels per pack), and the levels should flow together and have a similar theme.  You will be able to return to previous levels, by tunnel, ladder, or teleporter.  Also, collecting gems will be a less common goal.  Other goals could be to get a single artifact, or a few parts of an artifact, corralling monsters, or rescuing people.  I won&#8217;t decide on the goals until I get a feel for the gameplay and what will work the best.</p>
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		<title>By: Dkalnz</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-900</link>
		<dc:creator>Dkalnz</dc:creator>
		<pubDate>Mon, 02 Jun 2008 01:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-900</guid>
		<description>Hey, I have a question. I was wondering if it&#039;s possible to submit levels to be included in the game. Yes, I&#039;ve played horrible levels that have no point and can be beaten in about 30 seconds. What I&#039;m talking about is levels that took me five to six hours to make and perfect, and also are challenging, have puzzles, and are asthetically pleasing. I really love my levels and I wish other people could enjoy them because they have charisma and style and originality like the preloaded ones in Jetpack.</description>
		<content:encoded><![CDATA[<p>Hey, I have a question. I was wondering if it&#8217;s possible to submit levels to be included in the game. Yes, I&#8217;ve played horrible levels that have no point and can be beaten in about 30 seconds. What I&#8217;m talking about is levels that took me five to six hours to make and perfect, and also are challenging, have puzzles, and are asthetically pleasing. I really love my levels and I wish other people could enjoy them because they have charisma and style and originality like the preloaded ones in Jetpack.</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-872</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 29 May 2008 03:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-872</guid>
		<description>Yeah I&#039;m working on getting something up soon.</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;m working on getting something up soon.</p>
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		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-864</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 28 May 2008 03:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-864</guid>
		<description>thats pretty awesome, Icy. Adam, has the new actionscript thing you need come out yet? There hasn&#039;t been a new blog entry in a while...</description>
		<content:encoded><![CDATA[<p>thats pretty awesome, Icy. Adam, has the new actionscript thing you need come out yet? There hasn&#8217;t been a new blog entry in a while&#8230;</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-860</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 27 May 2008 18:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-860</guid>
		<description>Looks promising!</description>
		<content:encoded><![CDATA[<p>Looks promising!</p>
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		<title>By: IcySon55</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-856</link>
		<dc:creator>IcySon55</dc:creator>
		<pubDate>Tue, 27 May 2008 09:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-856</guid>
		<description>Hey guys, just leaving an update on Jetpack DS.

http://sx.sytes.net/jetpackds.png

Additions in 0.02:
 - Overlays are now working properly for things like the Door, railings, moss cover, etc...
 - Drawing tiles using the touch screen was added to test for the level editor later on.
 - Level names are read and displayed.
 - If the all the gems are covered with the Purple pass-through blocks, the door opens.

Hope you guys enjoy this news. Aerolite and I are working towards a playable Jetpack DS port!

Icy~</description>
		<content:encoded><![CDATA[<p>Hey guys, just leaving an update on Jetpack DS.</p>
<p><a href="http://sx.sytes.net/jetpackds.png" rel="nofollow">http://sx.sytes.net/jetpackds.png</a></p>
<p>Additions in 0.02:<br />
 &#8211; Overlays are now working properly for things like the Door, railings, moss cover, etc&#8230;<br />
 &#8211; Drawing tiles using the touch screen was added to test for the level editor later on.<br />
 &#8211; Level names are read and displayed.<br />
 &#8211; If the all the gems are covered with the Purple pass-through blocks, the door opens.</p>
<p>Hope you guys enjoy this news. Aerolite and I are working towards a playable Jetpack DS port!</p>
<p>Icy~</p>
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		<title>By: Tim K</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/comment-page-1/#comment-840</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Sun, 25 May 2008 15:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-840</guid>
		<description>Ryan, have you tried DOSBox?
http://www.dosbox.com/wiki/Dosbox_and_Vista
It seems like it should work. Hope that helps!</description>
		<content:encoded><![CDATA[<p>Ryan, have you tried DOSBox?<br />
<a href="http://www.dosbox.com/wiki/Dosbox_and_Vista" rel="nofollow">http://www.dosbox.com/wiki/Dosbox_and_Vista</a><br />
It seems like it should work. Hope that helps!</p>
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