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	<title>Comments on: Parallax Without Scrolling?</title>
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	<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/</link>
	<description>A chronicle of the development of a video game</description>
	<pubDate>Fri, 04 Jul 2008 13:54:41 +0000</pubDate>
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		<title>By: sMatlak</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-934</link>
		<dc:creator>sMatlak</dc:creator>
		<pubDate>Thu, 05 Jun 2008 19:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-934</guid>
		<description>If you need some music, please contact me at ChrisMatlak3.14@gmail.com - Jetpack 1 is quite possibly the best DOS game, and I can't wait for Jetpack2</description>
		<content:encoded><![CDATA[<p>If you need some music, please contact me at <a href="mailto:ChrisMatlak3.14@gmail.com">ChrisMatlak3.14@gmail.com</a> - Jetpack 1 is quite possibly the best DOS game, and I can&#8217;t wait for Jetpack2</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-903</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 02 Jun 2008 13:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-903</guid>
		<description>Yes but wait until the editor comes out, then you can import them and tweak them with the new tiles &#038; monsters.  I'll probably use a lot of user-submitted levels in the official release, and credit the authors.  Some things to keep in mind when you're designing: There will be no single levels, everything will be in the form of mission packs (I'm guessing 6-20 levels per pack), and the levels should flow together and have a similar theme.  You will be able to return to previous levels, by tunnel, ladder, or teleporter.  Also, collecting gems will be a less common goal.  Other goals could be to get a single artifact, or a few parts of an artifact, corralling monsters, or rescuing people.  I won't decide on the goals until I get a feel for the gameplay and what will work the best.</description>
		<content:encoded><![CDATA[<p>Yes but wait until the editor comes out, then you can import them and tweak them with the new tiles &#038; monsters.  I&#8217;ll probably use a lot of user-submitted levels in the official release, and credit the authors.  Some things to keep in mind when you&#8217;re designing: There will be no single levels, everything will be in the form of mission packs (I&#8217;m guessing 6-20 levels per pack), and the levels should flow together and have a similar theme.  You will be able to return to previous levels, by tunnel, ladder, or teleporter.  Also, collecting gems will be a less common goal.  Other goals could be to get a single artifact, or a few parts of an artifact, corralling monsters, or rescuing people.  I won&#8217;t decide on the goals until I get a feel for the gameplay and what will work the best.</p>
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	<item>
		<title>By: Dkalnz</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-900</link>
		<dc:creator>Dkalnz</dc:creator>
		<pubDate>Mon, 02 Jun 2008 01:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-900</guid>
		<description>Hey, I have a question. I was wondering if it's possible to submit levels to be included in the game. Yes, I've played horrible levels that have no point and can be beaten in about 30 seconds. What I'm talking about is levels that took me five to six hours to make and perfect, and also are challenging, have puzzles, and are asthetically pleasing. I really love my levels and I wish other people could enjoy them because they have charisma and style and originality like the preloaded ones in Jetpack.</description>
		<content:encoded><![CDATA[<p>Hey, I have a question. I was wondering if it&#8217;s possible to submit levels to be included in the game. Yes, I&#8217;ve played horrible levels that have no point and can be beaten in about 30 seconds. What I&#8217;m talking about is levels that took me five to six hours to make and perfect, and also are challenging, have puzzles, and are asthetically pleasing. I really love my levels and I wish other people could enjoy them because they have charisma and style and originality like the preloaded ones in Jetpack.</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-872</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 29 May 2008 03:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-872</guid>
		<description>Yeah I'm working on getting something up soon.</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;m working on getting something up soon.</p>
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		<title>By: Robert</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-864</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 28 May 2008 03:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-864</guid>
		<description>thats pretty awesome, Icy. Adam, has the new actionscript thing you need come out yet? There hasn't been a new blog entry in a while...</description>
		<content:encoded><![CDATA[<p>thats pretty awesome, Icy. Adam, has the new actionscript thing you need come out yet? There hasn&#8217;t been a new blog entry in a while&#8230;</p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-860</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 27 May 2008 18:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-860</guid>
		<description>Looks promising!</description>
		<content:encoded><![CDATA[<p>Looks promising!</p>
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		<title>By: IcySon55</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-856</link>
		<dc:creator>IcySon55</dc:creator>
		<pubDate>Tue, 27 May 2008 09:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-856</guid>
		<description>Hey guys, just leaving an update on Jetpack DS.

http://sx.sytes.net/jetpackds.png

Additions in 0.02:
 - Overlays are now working properly for things like the Door, railings, moss cover, etc...
 - Drawing tiles using the touch screen was added to test for the level editor later on.
 - Level names are read and displayed.
 - If the all the gems are covered with the Purple pass-through blocks, the door opens.

Hope you guys enjoy this news. Aerolite and I are working towards a playable Jetpack DS port!

Icy~</description>
		<content:encoded><![CDATA[<p>Hey guys, just leaving an update on Jetpack DS.</p>
<p><a href="http://sx.sytes.net/jetpackds.png" rel="nofollow">http://sx.sytes.net/jetpackds.png</a></p>
<p>Additions in 0.02:<br />
 - Overlays are now working properly for things like the Door, railings, moss cover, etc&#8230;<br />
 - Drawing tiles using the touch screen was added to test for the level editor later on.<br />
 - Level names are read and displayed.<br />
 - If the all the gems are covered with the Purple pass-through blocks, the door opens.</p>
<p>Hope you guys enjoy this news. Aerolite and I are working towards a playable Jetpack DS port!</p>
<p>Icy~</p>
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		<title>By: Tim K</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-840</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Sun, 25 May 2008 15:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-840</guid>
		<description>Ryan, have you tried DOSBox?
http://www.dosbox.com/wiki/Dosbox_and_Vista
It seems like it should work. Hope that helps!</description>
		<content:encoded><![CDATA[<p>Ryan, have you tried DOSBox?<br />
<a href="http://www.dosbox.com/wiki/Dosbox_and_Vista" rel="nofollow">http://www.dosbox.com/wiki/Dosbox_and_Vista</a><br />
It seems like it should work. Hope that helps!</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-832</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sun, 25 May 2008 00:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-832</guid>
		<description>Just curious? ... anyone able to get the first jetpack to work with vista?...</description>
		<content:encoded><![CDATA[<p>Just curious? &#8230; anyone able to get the first jetpack to work with vista?&#8230;</p>
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		<title>By: Tim K</title>
		<link>http://www.jetpackhq.com/blog/2008/04/08/parallax-without-scrolling/#comment-823</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Sat, 24 May 2008 05:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/?p=12#comment-823</guid>
		<description>The scrolling background idea is probably a bad one, like a bunch of people have said. Enough goes on in the foreground, and a scrolling background would be distracting, and just... look distorted to say the least.

Feel free to email me if you are looking for someone to create graphics, sound effects, music, a promotional Flash website for the game, etc. Anything you want basically I can, and will do for you. Email me and let me know if you are interested in my help and I'll be glad to send you samples of what you are looking for!

P.S. I LOVED jetpack as a kid. This game really does need to be on the DS and 360. I tried to program my own little Jetpack clone in Flash a while back but I failed miserably with the collision detection...</description>
		<content:encoded><![CDATA[<p>The scrolling background idea is probably a bad one, like a bunch of people have said. Enough goes on in the foreground, and a scrolling background would be distracting, and just&#8230; look distorted to say the least.</p>
<p>Feel free to email me if you are looking for someone to create graphics, sound effects, music, a promotional Flash website for the game, etc. Anything you want basically I can, and will do for you. Email me and let me know if you are interested in my help and I&#8217;ll be glad to send you samples of what you are looking for!</p>
<p>P.S. I LOVED jetpack as a kid. This game really does need to be on the DS and 360. I tried to program my own little Jetpack clone in Flash a while back but I failed miserably with the collision detection&#8230;</p>
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