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	<title>Comments on: 3D Tile Test</title>
	<atom:link href="http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/</link>
	<description>A chronicle of the development of a video game</description>
	<lastBuildDate>Thu, 09 Sep 2010 07:59:28 +0000</lastBuildDate>
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		<title>By: Denilson</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-2105</link>
		<dc:creator>Denilson</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-2105</guid>
		<description>Hey, I used to play Jetpack on my 486... Good and funny days were those...&lt;br&gt;&lt;br&gt;Now you&#039;re making a new version in Flash. Well, just don&#039;t restrict yourself to Windows, I&#039;m sure Linux and Mac users will like this game. (unfortunately, I might not be able to play it soon, Flash gets really slow on my Pentium III 800)&lt;br&gt;&lt;br&gt;Anyway, I&#039;m writing this comment because a friend of mine wrote a blog post about a game he is trying to write using Python (have you considered writing your game in Python and pygame?). In his blog post, he linked to this PDF, which is related to collision-detecting on grids:&lt;br&gt;&lt;a href=&quot;http://www.cs.yorku.ca/%7Eamana/research/grid.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.cs.yorku.ca/~amana/research/grid.pdf&lt;/a&gt;&lt;br&gt;&lt;br&gt;I haven&#039;t read this PDF, but I find it might be useful for you.&lt;br&gt;&lt;br&gt;See ya!&lt;br&gt;(BTW, I&#039;m from Brazil)</description>
		<content:encoded><![CDATA[<p>Hey, I used to play Jetpack on my 486&#8230; Good and funny days were those&#8230;</p>
<p>Now you&#39;re making a new version in Flash. Well, just don&#39;t restrict yourself to Windows, I&#39;m sure Linux and Mac users will like this game. (unfortunately, I might not be able to play it soon, Flash gets really slow on my Pentium III 800)</p>
<p>Anyway, I&#39;m writing this comment because a friend of mine wrote a blog post about a game he is trying to write using Python (have you considered writing your game in Python and pygame?). In his blog post, he linked to this PDF, which is related to collision-detecting on grids:<br /><a href="http://www.cs.yorku.ca/%7Eamana/research/grid.pdf" rel="nofollow">http://www.cs.yorku.ca/~amana/research/grid.pdf</a></p>
<p>I haven&#39;t read this PDF, but I find it might be useful for you.</p>
<p>See ya!<br />(BTW, I&#39;m from Brazil)</p>
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		<title>By: Steve</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-1832</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 15 Apr 2009 10:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-1832</guid>
		<description>Funnily enough I&#039;m also doing a jetpack game, only mine is not at all based around the old graphics and is totally flat 2D. It&#039;s my second attempt at a game, and I want to keep it as simple as possible while still adding new challenges that my first game didn&#039;t have, such as gravity (my first game was a sort of pacman game / fast food clone). Also, I&#039;m working in C++ for the simple reason that it&#039;s what I have most experience in.

I&#039;m really interested to see that someone else thought jetpack was worth remaking / cloning! It was an awesome game back in the 486 days. I&#039;ll be keeping an eye on this site to see how you get on. I like isometric idea and I know what you mean about draw order problems - I started an (unrelated) iso game and ran into similar problems. Drawing from right to left and top down helps. The hard part is working out where moving things (baddies, the player) fits into all this.

Oh, and we won&#039;t really be in competition with each other - I&#039;m not going for fancy effects, my graphics are really cutesy (and not at all jetpack looking...I&#039;m thinking my character will have wings :D), and I&#039;m not going for a simple clone because there are things I want to add and other things I don&#039;t think I&#039;m clever enough to implement! I did also consider scrolling maps, but that might come later. 

Are you planning on adding anything new, gameplay wise, to your game?

(p.s. there&#039;s nothing game related on my site yet, so don&#039;t bother looking!)</description>
		<content:encoded><![CDATA[<p>Funnily enough I&#8217;m also doing a jetpack game, only mine is not at all based around the old graphics and is totally flat 2D. It&#8217;s my second attempt at a game, and I want to keep it as simple as possible while still adding new challenges that my first game didn&#8217;t have, such as gravity (my first game was a sort of pacman game / fast food clone). Also, I&#8217;m working in C++ for the simple reason that it&#8217;s what I have most experience in.</p>
<p>I&#8217;m really interested to see that someone else thought jetpack was worth remaking / cloning! It was an awesome game back in the 486 days. I&#8217;ll be keeping an eye on this site to see how you get on. I like isometric idea and I know what you mean about draw order problems &#8211; I started an (unrelated) iso game and ran into similar problems. Drawing from right to left and top down helps. The hard part is working out where moving things (baddies, the player) fits into all this.</p>
<p>Oh, and we won&#8217;t really be in competition with each other &#8211; I&#8217;m not going for fancy effects, my graphics are really cutesy (and not at all jetpack looking&#8230;I&#8217;m thinking my character will have wings <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ), and I&#8217;m not going for a simple clone because there are things I want to add and other things I don&#8217;t think I&#8217;m clever enough to implement! I did also consider scrolling maps, but that might come later. </p>
<p>Are you planning on adding anything new, gameplay wise, to your game?</p>
<p>(p.s. there&#8217;s nothing game related on my site yet, so don&#8217;t bother looking!)</p>
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		<title>By: Dan</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-898</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 02 Jun 2008 00:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-898</guid>
		<description>Tell you the truth, I really don&#039;t like the idea of the 3D. Along with the gameplay, another thing I like about Jetpack are the nice big, blocky, colorful pixels. There are certain instances (like jumping 4 blocks over and 1 up) that you need to jump when the jetman&#039;s feet are literally on the last pixel of the floor. With 3D, that won&#039;t work. Larger level sizes and more tiles are all you need to create another kick ass game.</description>
		<content:encoded><![CDATA[<p>Tell you the truth, I really don&#8217;t like the idea of the 3D. Along with the gameplay, another thing I like about Jetpack are the nice big, blocky, colorful pixels. There are certain instances (like jumping 4 blocks over and 1 up) that you need to jump when the jetman&#8217;s feet are literally on the last pixel of the floor. With 3D, that won&#8217;t work. Larger level sizes and more tiles are all you need to create another kick ass game.</p>
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		<title>By: Ravey</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-530</link>
		<dc:creator>Ravey</dc:creator>
		<pubDate>Fri, 02 May 2008 23:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-530</guid>
		<description>&quot;Well the problem with networked multiplayer on a fixed-screen non scrolling game, is (I think) the flaws inherent in client-prediction would be very obvious. In other words it might look jerky. I may try it though.&quot;

Jet Set Willy Online is a pretty good example of where to go with multiplayer, you could use a similar mode to Manic Willy, it&#039;s pretty much Manic Miner with other players racing to collect everything and they race through a series of levels. Client prediction wouldn&#039;t be an issue because all the players are independant and unable to interact with each other.</description>
		<content:encoded><![CDATA[<p>&#8220;Well the problem with networked multiplayer on a fixed-screen non scrolling game, is (I think) the flaws inherent in client-prediction would be very obvious. In other words it might look jerky. I may try it though.&#8221;</p>
<p>Jet Set Willy Online is a pretty good example of where to go with multiplayer, you could use a similar mode to Manic Willy, it&#8217;s pretty much Manic Miner with other players racing to collect everything and they race through a series of levels. Client prediction wouldn&#8217;t be an issue because all the players are independant and unable to interact with each other.</p>
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		<title>By: Benjamin</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-177</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Tue, 08 Apr 2008 12:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-177</guid>
		<description>I like this use of 3d for appearance and not complication of gameplay.
It would be brilliant if the eventual graphics are an evolution of the old ones, rather than a complete change.</description>
		<content:encoded><![CDATA[<p>I like this use of 3d for appearance and not complication of gameplay.<br />
It would be brilliant if the eventual graphics are an evolution of the old ones, rather than a complete change.</p>
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		<title>By: Mike</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-147</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-147</guid>
		<description>Give it a shot :p.  Games like the updated lode runner and N+ can pull it off so im sure you can do it too :p.  If you ever do a console version, shoot for 4 players :)</description>
		<content:encoded><![CDATA[<p>Give it a shot :p.  Games like the updated lode runner and N+ can pull it off so im sure you can do it too :p.  If you ever do a console version, shoot for 4 players <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Adam</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-115</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 23 Mar 2008 03:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-115</guid>
		<description>Well the problem with networked multiplayer on a fixed-screen non scrolling game, is (I think) the flaws inherent in client-prediction would be very obvious.  In other words it might look jerky.  I may try it though.  

A multiplayer mode where both players are on the same computer could work, the only problem I can think of would be the limit of keyboards to report all the keys being held down at once.  If one player is on joystick it would solve that problem though.

I will look into other platforms when the game nears completion.  I&#039;m not a big console fan, but it&#039;s possible.  Something portable would be cool.</description>
		<content:encoded><![CDATA[<p>Well the problem with networked multiplayer on a fixed-screen non scrolling game, is (I think) the flaws inherent in client-prediction would be very obvious.  In other words it might look jerky.  I may try it though.  </p>
<p>A multiplayer mode where both players are on the same computer could work, the only problem I can think of would be the limit of keyboards to report all the keys being held down at once.  If one player is on joystick it would solve that problem though.</p>
<p>I will look into other platforms when the game nears completion.  I&#8217;m not a big console fan, but it&#8217;s possible.  Something portable would be cool.</p>
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		<title>By: Mike</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-112</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 22 Mar 2008 23:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-112</guid>
		<description>Wow this is amazing.  I mention jetpack to everyone and how it was a loved classic as a child.  I always dreamed of a jetpack 2 with multiplayer support.  Please tell me your going to put in multiplayer (co-op) support in this game.  Its the one thing I felt was truly missing from the first game.  This game is very similar to games like load runner and N+ in style.  N+ is one of my favorite games of all time now thanks to the co-op and level editor.  Jetpack 2 could easily be that new game.

Also, have you ever considered a XBLA release for the 360?  You would probably make more money off the game going that route rather then a pc flash version.</description>
		<content:encoded><![CDATA[<p>Wow this is amazing.  I mention jetpack to everyone and how it was a loved classic as a child.  I always dreamed of a jetpack 2 with multiplayer support.  Please tell me your going to put in multiplayer (co-op) support in this game.  Its the one thing I felt was truly missing from the first game.  This game is very similar to games like load runner and N+ in style.  N+ is one of my favorite games of all time now thanks to the co-op and level editor.  Jetpack 2 could easily be that new game.</p>
<p>Also, have you ever considered a XBLA release for the 360?  You would probably make more money off the game going that route rather then a pc flash version.</p>
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		<title>By: primetech</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-21</link>
		<dc:creator>primetech</dc:creator>
		<pubDate>Wed, 20 Feb 2008 18:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-21</guid>
		<description>Our Christian school only had a handful of games that everyone liked. One of those games was the original Jetpack 1.3 demo. We couldn&#039;t get past Level 8, and only a few of us knew how to edit multiple levels (go in, save one under a different name, etc...) but we loved it back when we were 11.

I still do. Can&#039;t wait to see a beta!</description>
		<content:encoded><![CDATA[<p>Our Christian school only had a handful of games that everyone liked. One of those games was the original Jetpack 1.3 demo. We couldn&#8217;t get past Level 8, and only a few of us knew how to edit multiple levels (go in, save one under a different name, etc&#8230;) but we loved it back when we were 11.</p>
<p>I still do. Can&#8217;t wait to see a beta!</p>
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		<title>By: Josef Griffiths</title>
		<link>http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/comment-page-1/#comment-20</link>
		<dc:creator>Josef Griffiths</dc:creator>
		<pubDate>Mon, 18 Feb 2008 21:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jetpackhq.com/blog/2008/02/16/3d-tile-test/#comment-20</guid>
		<description>Wow, Adam this is fantastic, what serendipity to find your blog! I used to play Jetpack when I was six, it&#039;s an absolute favourite. But I always wondered about that Jetpack 2000 :P

So now that you&#039;re bringing it into the new millenium, with Flash no less (yay, embedding!) I must ask: in the original, the maps were played on the one screen - have you considered bigger maps and scrolling? I expect Flash would make easy work of this.</description>
		<content:encoded><![CDATA[<p>Wow, Adam this is fantastic, what serendipity to find your blog! I used to play Jetpack when I was six, it&#8217;s an absolute favourite. But I always wondered about that Jetpack 2000 <img src='http://www.jetpackhq.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>So now that you&#8217;re bringing it into the new millenium, with Flash no less (yay, embedding!) I must ask: in the original, the maps were played on the one screen &#8211; have you considered bigger maps and scrolling? I expect Flash would make easy work of this.</p>
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